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ArtGDC Wrap-Up: Graphics at GDCGDC Wrap-Up: Graphics at GDC
This year's Game Developer Conference offered ten to twenty parallel tracks of keynotes, lectures, workshops and roundtables, complemented by up to six sponsored sessions, some of which covering a full day - and all that following two days of full-day tutorials. Such an abundance of offerings forces attendees to cull and prioritize, and Bernd Kreimeier, our graphics eyes at the conference, had a distinct preference for OpenGL.
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