Interview: Seropian On The State Of The Union For Indies
[This Brandon Sheffield-conducted interview, also just posted on big sister site Gamasutra, is a fun trawl through the current opus of the Stubbs creators, who are some of the most interesting low-footprint independent console developers out there, actually.]
Wideload Games founder and former Bungie founder/president Alex Seropian created his Chicago-based developer in 2003, firstly working on cult Xbox title Stubbs The Zombie - of which a Seropian-penned postmortem can be read on Gamasutra.
More recently, he's been working on unconventional politically-themed Xbox 360 and PlayStation 3 party game Hail To The Chimp for publisher Gamecock, and browser-playable title Cyclomite for the IAC-backed GarageGames project InstantAction.com, as part of the firm's Wideload Shorts digital download division.
In this wide-ranging chat, Gamasutra sat down with Seropian to talk about the state of the market for indies, as well as the company's current output - ranging from browser games to Unreal Engine 3-backed PS3 titles, somewhat uniquely.
How is Wideload Shorts going?
Alex Seropian: It’s going great. We actually spent the last six months building that team out, so we’ve got five people in that team now, and that’s what we consider to be the full team for the downloadable games. They’ve just put out the first one, Cyclomite, which is available on InstantAction.com.
Are they working on one project at a time or multiple projects simultaneously?
AS: We actually have a bunch of potential projects that get designed on paper. We have, I think, a pretty cool creative process with the company. It isn’t necessarily aligned along team boundaries. For instance, Cyclomite was designed by somebody on the console team, and anyone on the Shorts team could contribute ideas to whatever the next console game might be.
We do this creative process as a regular part of our business. We have four games that we want to make on the Shorts side, and we have the capacity to do one at a time right now – but we like that business so much that we’re now building a second team, with Scott Corley. He runs the Shorts side of the business. He had his own company called Red Mercury for a while, doing mobile games.
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