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Xbox 360 Japanese Launch Line-Up Firmed Up, DoA 4 Slips

Tecmo announced a delay for the Japanese release of Dead or Alive 4, the Xbox 360 entry in the series that was to have been one of the system's launch titles in Ja...

Simon Carless, Blogger

November 28, 2005

1 Min Read

Tecmo announced a delay for the Japanese release of Dead or Alive 4, the Xbox 360 entry in the series that was to have been one of the system's launch titles in Japan. Originally slated to hit Japanese stores on December 10th, concurrent with the next-generation console's launch, the game has been moved back a week to December 17th. Oddly enough, the game still seems to be on schedule for a December 8th release in the U.S. The delay leaves Microsoft with 6 games coming out alongside the Xbox 360: Perfect Dark Zero, Ridge Racer 6, Need for Speed: Most Wanted, Every Party, FIFA 06: Road to FIFA World Cup, and Tetris: The Grandmaster Ace. The loss may affect the system's day-one success, since the Dead or Alive series was one of the top sellers on the original Xbox, and the system is left with only Ridge Racer 6 as a major Japanese-developed launch title. The Xbox 360 will be released for 39,800 yen ($335 USD) on December 10th. Unlike the American release, the Japanese version will come in only one format, which includes the system, a wireless controller, the 20GB hard drive, an Xbox Live headset, HD AV cables, the media remote controller, broadband cable, and a 1-month trial membership for Xbox Live Gold.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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