DSiWare Receives Another Secretly Rad Game: Glow Artisan
January 4, 2010 4:00 PM | Eric Caoili

DSiWare is fast becoming the go-to platform for developers to release great downloadable games that receive little-to-no recognition. Call me a Skip Ltd. fanboy if you want, but it's criminal (criminal!) that Art Style: PiCTOBiTS and Art Style: Boxlife didn't end up on more "game of the year" lists for 2009.
Q-Games's Trajectile (or Reflect Missile, as it's known in Europe) released on the handheld's U.S. download service this morning with little to no promotion from the studio or publisher Nintendo of America, which is surprising considering the positive press the developer's PixelJunk series has received. Starship Patrol, another upcoming DSiWare release from Q-Games will likely suffer the same fate.
Anyway, the great DSiWare title I hoped to talk about actually came out last week, when everyone was still too busy playing with their new Christmas games and preparing for their New Years Eve celebrations to notice Glow Artisan, a small puzzler from New York City-based Powerhead Games.
This is not only the studio's first self-published game but also its first title not based on some other company's license. Powerhead's catalog is filled with casual Ubisoft and Konami titles that most "core" gamers would turn their noses at -- Imagine: Movie Star, Petz Catz 2, Winx: Mission Enchantix, etc. -- making it even more depressing that most people are ignoring their first original IP.

In Glow Artisan, you try to re-create puzzle "blueprints" on the touchscreen by drawing with and mixing three primary colors -- red, yellow, and blue. It's more challenging than it sounds, as you need to draw entire lines instead of laying each tile out individually, and you need to take into account obstacles on the grid.
The downloadable game offers more than 100 pre-built levels, over 300 medals, a Randomizer puzzle mode, a Time Trial mode, an auto-complete feature for skipping up to three difficult levels a day, multiplayer modes using either multiple DSi systems or a single DSi, and even a Colorblind Mode that differentiates the blocks with symbols for players who difficulty telling certain colors apart.
Glow Artisan also allows you to create up to 40 of your own blueprints using the touchscreen, the DSi's outer camera, or photos from your handheld's internal memory. You can then swap those user-created levels with friends (local wireless only). You can read more about the game's puzzle creation capabilities and other details in Nintendo Life's enthusiastic review for Glow Artisan.
Unfortunately, there aren't many other reviews or even discussions about the title. Why not grab a copy from Nintendo's DSiWare Shop (priced at 500 Nintendo Points, or $5) and help spread the word about Glow Artisan?
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6 Comments
I was one of the lucky few to play this game before it hit the streets a few weeks back, at the local IGDA chapter Xmas party, since Powerhead Games is based around here. And even in my drunken stupor I knew I was playing what would be one of early 2010's best DSi's offering!
Though I was under the impression that it was coming out at the end of January, hence why it's release caught me by total surprise! Thankfully GSW is always on-top of everything.
fort90 | January 4, 2010 6:46 PM
Eric, you'll enjoy the rant I'll be having in a few days time over at GamerBytes, it's regarding this :)
Ryan Langley | January 5, 2010 4:30 AM
I'm colorblind, so this game looks like a big ol' kick-in-the-crotch.
It would be rad if people would make more puzzle games that didn't assume perfect red/green color vision.
Sat Heezy | January 5, 2010 12:25 PM
but, as i mention in the post, there's a colorblind mode!
eric_c | January 5, 2010 12:53 PM
I picked this game up on a whim during the Christmas season. My good friend bought me a Nintendo Points card, and this was the second game I bought after the so-so port of Rayman.
It's quite a bit of fun! I was caught by surprise by how good it was. It's got a catchy soundtrack, and all the create-your-own features are great to play with. The puzzles the game comes with have a good difficulty curve, too.
Supakitsune | January 5, 2010 5:18 PM
Ryan:
I used to work at Powerhead Games and actually worked on Glow Artisan (primarily I worked on the auto-solver).
I also pushed very hard for a colorblind mode. When this mode is activated all of the blocks have markings on them - bars and circles - that make them easy to distinguish. In the non-colorblind mode red and yellow make orange. In the colorbind mode a horizontal bar and a vertical bar combine to make a plus sign.
While I don't think we ever had a colorblind person test the game I believe the game should be perfectly playable for colorblind people.
Niki | January 8, 2010 12:59 PM