Back in 1995, Capcom announced a team-up with role-playing game publisher White Wolf to produce a Werewolf: The Apocalypse adaptation for PS1 and Sega Saturn, the first in a planned series of video game collaborations. The project followed a previous partnership for Street Fighter: The Storytelling Game, a pen and paper RPG combining the fighting franchise with White Wolf's World of Darkness rules.

The adaptation was created by Capcom Digital Studios (Capcom Production Studios 8, CPS-8), the company's now defunct Western developer, which also put out titles like Maximo: Ghosts to Glory, Maximo vs. Army of Zin, Final Fight Revenge, and Final Fight: Streetwise.

The Werewolf: The Apocalypse game never made it to stores, but a playable prototype ROM for the Saturn version finally appeared and is now available to download, thanks to Sega Saturno and Hidden Palace, the same communities that raised money to obtain and put out other previously unreleased titles like Virtua Hamster and X-Men: Mind Games for the Genesis 32X.

While the game looks rough (Why does it take so long to kill enemies?), it shares a few similarities with Beam Software's excellent Shadowrun for SNES, not just due to its pen and paper origins but also because of its semi-isometric view and ruined city filled with random guys trying to murder you. It also appears at least a little more fun than what I remember of Werewolf: The Last Warrior (minus the rad U.S. ending).

Capcom, of course, went on to release its own wolf game series several years later. Thankfully, Okami looks and plays nothing like Werewolf: The Apocalypse , though in-house developer Clover Studio didn't fare any better than Capcom Digital Studios.

[Via Unseen64]