After its success with finding a generous sponsor for its last release Fig. 8, Iowa-based indie developer Intuition Games is trying out donation-ware platform Kickstarter for its next project, an episodic platformer titled Liferaft.

Presented with SNES style graphics and music by Danny Baranowsky (Fathom, Canabalt), Liferaft is a much bigger project than the studio's previous games (Dinowaurs, Effing Hail, Gray), requiring upwards of six months development time.

Intuition is currently working on the Alpha for the first of three planned episodes, expecting to complete the first episode by November 1st 2009 and the third by March 1st, 2010. The team is looking for $5,000 in donations to fund the first episode, and says it will keep funding open and continue to support backers with new content and updates while working on the remaining releases.

The studio's Greg Wohlend explains the story-based platformer's premise:

"The entire game takes place over the course of one day in a post-apocalyptic sci-fi kind of universe. The main character, eg. the player, is a young woman (Goss) who's found herself forgotten at the bottom of an abandoned testing facility.

For decades she has lived off of lichen-type substance, bioluminescent creatures and the light of friendly fireflies. The start of the game begins with an enormous squid creature crashing through the ceiling of a neighboring room which creates a pathway for her escape.

Liferaft is about her story. The first episode: her escape; the second episode: her revelation; the third episode: her resolution."

You can play an early Flash demo with two levels and a couple features (firefly shooting, Bionic Commando-style grappling hook) already implemented at the company's site.

Those who donate at Liferaft's Kickstarter page, depending on the size of their pledge, will receive progress updates on the game, all three episodes (after release, Intuition will sell each episode for $5 each), the original soundtrack, a poster of Episode 1's world, and even a character named after them with an accompanying line of dialogue.

The studio put up two dozen screenshots from Liferaft in this Flickr set, and is maintaining a development log at TIGForums. Wohlwend also recently shared an interesting post on designing Liferaft's levels.