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COLUMN: 'Might Have Been' - Journey to Silius

Just slap a big logo over that Terminator shot, Taro.[“Might Have Been” is a bi-weekly column by Todd Ciolek that explores the ways in which promising games, characters, and concepts failed. This week’s edition looks at Sunsoft's Journey to Silius, released for the NES in 1990.]

Journey to Silius is the rare game that’s interesting not for what it is, but for what it almost was. Created in 1989, it was first planned as an NES adaptation of James Cameron’s The Terminator, but at some point before the decade’s end, Sunsoft lost the license, possibly to LJN. In remarkably short order, Sunsoft’s programmers yanked all but trace elements of the Terminator license and turned what remained into yet another game driven by jumping and shooting.

And so Journey to Silius arrived in 1990, in what was perhaps the busiest year ever in the NES market. Everyone wanted Super Mario Bros. 3, and, once they had it, Super C, Final Fantasy, Maniac Mansion, Mega Man 3, Crystalis, Startropics, Rescue Rangers, Ninja Gaiden II, and even B-listers like Dinowarz, Code Name: Viper and Burai Fighter all waited. Silius was probably lucky to land its one-page Nintendo Power debut.

Sunsoft's Requiem for a DreamJourney to Harlan Ellison Lawsuits

And it was partly Sunsoft’s fault. After stripping away the Terminator tie-in, the company added only a simple story. Jay’s father is a key scientist in a race to establish a new space colony. Jay’s father is murdered by terrorists, who, judging by the intro, drop an atomic bomb on him. Jay discovers this and, with an expression suggesting either murderous determination or heroin addiction, sets out to avenge his father.

A tow-headed kid in a white space suit, Jay isn’t terribly charismatic, and neither are the apparently all-robot “terrorists” he faces. Colored in various shades of gray, the enemies could easily be reused sprites from the game’s Terminator days, which would’ve needed mechanical grunts bland enough to avoid breaking the movie’s tone. In fact, half the fun of Silius comes from spotting the leftovers: spindly-legged mechs from Sunsoft’s original Terminator preview became a single sub-boss in Silius, and the final battle features a bulkier version of The Terminator’s unmistakable T-800 endoskeleton. Even the game’s first boss, a helicopter that disgorges robot ostriches, could be a revamped model of The Terminator’s flying Hunter Killer.

The scenery itself is generally disappointing, though there’s an impressive atmosphere in the first level’s vistas of charred cities and dark skies. Yes, it’s clearly the future envisioned by The Terminator, with a few embellishments (Cameron’s world of coldly genocidal machines never included cutesy wanted posters), but it quickly gives way to duller futuristic corridors and conveyor belts in the later levels.

seriously what the hell is that even supposed to be it looks like a big gray drumstick or a buttplugSunsoft had issues

Yet Sunsoft was rarely sloppy about gameplay (Fester’s Quest excepted), and Silius holds together fairly well. Jay, starting out with a pistol and a spreading “shotgun,” finds new weapons just before every boss, getting a machine gun, homing missiles, a laser, and a grenade launcher. And if the enemies of Silius look boring, they’re at least varied and unpredictably placed. Too bad there are only five levels of them.

Unfortunately, Sunsoft was also prone to overcompensation. If a game was short, the Sunsoft School of Game Design called for making it so hard that most players would quit halfway through the whole grueling ordeal. From its second stage on, Silius demands rigid attention, laying out crafty enemy patterns and penalizing the player for the smallest slip. And the game can’t really take the challenge, as Jay doesn’t have the reflexes of the Contra heroes, the agility of Ninja Gaiden’s Ryu or even the useful weapons of Mega Man. Instead, Jay’s weapon meter drains quickly, and he slips out of control when dropping from any height.

And then I travel back in time to murder your family! But I'm NOT a Terminator! Not even a "Congraturations"

Indeed, Sunsoft’s designers weren’t even trying by the end. The last level is a frustrating, repetitive obstacle course, the final boss has only one attack, and the game’s ending simply shows a space colony floating in orbit. If you want to see the accompanying dialogue (which consists of “Father, look! Our colony’s completed now!”), you’ll have to check the game’s hard data. The programmers forgot to show the words on the screen.

But there’s one thing about Silius that stands out: the music. Sunsoft arguably had the best composers of the NES era, and Silius got a soundtrack better that it perhaps deserved. There’s a driving beat under the typical 8-bit melodies, and an opening stage theme so catchy that the developers used it again in the last level. Not that I complain.

Perhaps Sunsoft didn’t care too much about Silius. The game’s U.S. release didn’t even get proper cover art; the box just shows a retouched screenshot of Jay firing at a big robotic bowling pin. The Japanese release, on the other had, got the title Raf World (pronounced “Rough World”), along with blatantly Star Wars-inspired cover art and a new Jay sprite: a helmeted warrior that’s even less memorable.

Like Super C, but not as funLost in translation

Then again, things could’ve been worse for Silius. In the early ‘90s, Sunsoft also made Sunman, a superhero-themed action title that, like Silius, was built on the remains of a licensed game: in this case, a Superman title. Sunman was never even announced, and its existence wasn’t even brought to light until a prototype cartridge turned up in Spain several years ago. Silius might have met the same fate.

Journey to Silius would’ve impressed more as The Terminator NES game, if only because of the lowered standards among licensed titles (a similar thing happened to Sunsoft’s original, unjustly revered Batman). Still, Silius has its fans today. They point to its straightforward challenges, its impressive soundtrack, and the fact that, for a game notable only for its brush with Hollywood, it’s not bad at all. And they have a point. Silius is about half of a great action/shooter, but at least it's one of the best movie-related games never made.

[Todd Ciolek is a magazine editor in New York City.]

Comments

Perhaps Sunsoft's best game in the U.S. was Blaster Master, a.k.a. Meta Fight in Japan, an awesome Metroid-like exploration game with incredible graphics for the system, better music, two full game modes, and exploration both on foot and in the coolest armored vehicle ever seen in a game. Yet for all its qualities, the game did only so-so in stores, probably because of the generic title and cover art.

An issue of Nintendo Power some time after pointed the blame at the forgotten classic's failure as being its lack of a license, and from there on Sunsoft tried to saddle all their U.S. releases with licenses if possible. That'd explain the laughably misguided Fester's Quest, and the Terminator and Superman change-overs; they probably started developing the game before they even got permission, but their licensing department wasn't up to the task.

Sunsoft remains one of my favorite companies from the era. Not only is Blaster Master easily among the greatest NES games, but their SNES port of Lemmings is one of the best versions of that game.

FIGHT
AUTO
RUN

Journey To Silius is my favorite game ever!

This game has the best soundtrack I ever heard (mainly for the era when this game was produced).

PORTUGUESE:

Journey To Silius é o meu jogo favorito sempre!

Este jogo tem a melhor trilha sonora que já ouvi (principalmente pela época que foi produzido).

In the late 1970s, Nintendo, then an experienced maker of electronic games, noticed the success of programmable video game consoles as well as the huge success of the ColecoVision in 1982 with one of their own games, Donkey Kong, being the pack-in with the console. They decided to get involved in this success, first by exclusively distributing Magnavox Odyssey consoles in Japan, then by making their own console, the Family Computer, or Famicom. This console was intentionally made to look like a toy and was released strictly in Japan only. It took 60 pin cartridges.

Nintendo CEO at the time, Hiroshi Yamauchi, initially wanted a machine created that could out-do the many other electronic games on the market. He gave this task to Masayuki Uemura, saying he would like a console with a 16-bit processor and disk drive while still being affordable (about US$75). Unfortunately, including these features would have costed far too much, so instead they went with an 8-bit processor and the disk drive came later as an add-on called the Famicom Disk System.

The Famicom was released in Japan in July 1983 at a price of US$100. The first games released were Donkey Kong, Donkey Kong Jr and Popeye but by the end of 1983 they had made enhanced versions of Donkey Kong Jr and Popeye that allowed 2 players, and they had released Baseball and Mario Bros as well as a Go game and an adult title.

In its first year of release, the Famicom was often found to be quite an unreliable console with numerous bugs and freezing problems. Yamauchi did not want this system's future to be threatened and so he recalled all sold systems and stopped further production until the problems were fixed. Famicom was re-released with a new motherboard but the same familiar design.

In 1984 Nintendo felt it was time to bring their console to America. They asked Atari to market the Nintendo Advanced Video System, an Americanised version of the Famicom, but they were developing their own machine at the time so Nintendo later hired Worlds of Wonder to distribute the NES when it was released the next year.

At CES in June 1985, after the Video Game Market Crash, Nintendo released their console as the Nintendo Entertainment System to American audiences with extreme scepticism. Nintendo had to promise retailers that they would buy back all unsold systems as they were weary that no-one would buy after the crash and the push towards home computers. The console was redesigned to look less like a toy and was front-loading with larger, 72-pin cartridges. Test-marketed in New York, the 100 000 consoles sold out quickly.

When the NES was officially released, Nintendo also released R.O.B. (Robotic Operating Buddy) and called the NES a "Robotic Games System" in order to keep people interested in video game consoles. The console could be bought with R.O.B., a light gun and three games for US$249, or you could buy just the console and Super Mario Bros for US$199. Many other packages came later as the console was released in different countries.

Being one of the few systems on the market after the crash and having Super Mario Bros as the pack-in game meant that the NES would be very successful, which it was, out-selling its competitors 10 to 1.

The NES outdid the Sega Master System and Atari 7800, both of which came after. The Famicom and NES were later redesigned as the AV Famicom and New NES. This idea was a way of selling a few last consoles before production stopped and was a cheaper alternative to the Super NES.

Because the NES lived so long, the games kept getting better and better as programmers gained better knowledge and equipment to produce games. In the end more than 50 million consoles and over 350 million games sold. There were many interesting accessories made for this console. It is also the console with the most released pirated games and clone consoles. This is by far one of the greatest and most successful consoles ever made.

Journey To Silius
TM and (c) Sunsoft 1990
(c) TOKAI ENGINEERING 1990

TM and (c) Sunsoft 1990
(c) Tokai Engineering 1990
Licensed By Nintendo of America inc.

Copyright 1989 SNK Corp of America

Copyright 1990 Rare ltd.

Licensed to Acclaim by Rare Coin-it inc.

Stage 01 4M04S
Stage 02 3M40S
Stage 03 3M36S
Stage 04 4M14S
Stage 05 3M20S
Stage 06 4M26S
Stage 07 4M07S
Stage 08 4M25S
Stage 09 4M38S
Boss Stage 4M31S

STAGE 01 4M04S
STAGE 02 3M59S
STAGE 03 4M26S
STAGE 04 3M47S
STAGE 05 3M16S
STAGE 06 3M52S
STAGE 07 4M39S
STAGE 08 3M54S
STAGE 09 4M27S
STAGE 10 4M21S
STAGE 11 4M41S
STAGE 12 3M07S
BOSS STAGE 5M24S

1. Wonderland 4'21"
2. Moments 3'41"
3. Happy Ending 3'40"
4. Game 3'39"
5. Hope Or Pain 4'23"
6. Kaleidoscope 4'40"
7. Carols 3'58"
8. Walking Proud 3'07"
9. Catcher In The Light 4'02"
10. Honey 4'05"
11. Winding Road 3'40"

TM AND (c) 1987 HUDSON SOFT
LICENSED BY NINTENDO OF AMERICA INC.

1. I Can Love You 4'19"
2. Still Loving You 5'41"
3. Look It Over 4'41"
4. I Just Want To Tell You (BOSS STAGE) 5'10"
5. Sea Of Tears 5'02"
6. Break On It 4'51"
7. How Are You 3'55"
8. Whatever The Weather 4'50"
9. Sense Of Wanting 4'02"
10. Loving You On It 6'05"
11. This Addiction 3'21"

Total Time 52'23"

(c) 1990 SUNSOFT
(c) 1990 TOKAI ENGINEERING
(c) 2006 WHAT'S MUSIC
LICENSED BY NINTENDO OF AMERICA.

Stage 01 4M25S
Stage 02 4M03S
Stage 03 3M48S
Stage 04 3M27S
Stage 05 4M14S
Stage 06 3M44S
Stage 07 3M35S
Stage 08 3M42S
Stage 09 4M12S
Stage 10 4M26S
Stage 11 4M24S
Stage 12 4M40S
Stage 13 4M31S
Stage 14 5M07S
Stage 15 4M10S
Stage 16 4M05S
Stage 17 4M00S
Stage 18 3M20S
Boss Stage 4M17S

Experience Chart

LEVEL 1 - 0EXP
LEVEL 2 - 12EXP
LEVEL 3 - 36EXP
LEVEL 4 - 79EXP
LEVEL 5 - 145EXP
LEVEL 6 - 255EXP
LEVEL 7 - 450EXP
LEVEL 8 - 741EXP
LEVEL 9 - 1166EXP
LEVEL 10 - 1749EXP
LEVEL 11 - 2610EXP
LEVEL 12 - 3739EXP
LEVEL 13 - 5379EXP
LEVEL 14 - 7267EXP
LEVEL 15 - 9578EXP
LEVEL 16 - 12345EXP
LEVEL 17 - 15724EXP
LEVEL 18 - 19661EXP
LEVEL 19 - 24222EXP
LEVEL 20 - 29236EXP
LEVEL 21 - 34809EXP
LEVEL 22 - 40920EXP
LEVEL 23 - 47925EXP
LEVEL 24 - 56130EXP
LEVEL 25 - 65535EXP
LEVEL 26 - 75900EXP
LEVEL 27 - 87124EXP
LEVEL 28 - 100000EXP
LEVEL 29 - 114360EXP
LEVEL 30 - 130000EXP
LEVEL 31 - 146680EXP
LEVEL 32 - 165680EXP
LEVEL 33 - 186680EXP

Experience Chart

LEVEL 1 - 0EXP
LEVEL 2 - 12EXP
LEVEL 3 - 36EXP
LEVEL 4 - 79EXP
LEVEL 5 - 145EXP
LEVEL 6 - 255EXP
LEVEL 7 - 450EXP
LEVEL 8 - 741EXP
LEVEL 9 - 1166EXP
LEVEL 10 - 1749EXP
LEVEL 11 - 2610EXP
LEVEL 12 - 3739EXP
LEVEL 13 - 5379EXP
LEVEL 14 - 7267EXP
LEVEL 15 - 9578EXP
LEVEL 16 - 12345EXP
LEVEL 17 - 15724EXP
LEVEL 18 - 19661EXP
LEVEL 19 - 24222EXP
LEVEL 20 - 29236EXP
LEVEL 21 - 34809EXP
LEVEL 22 - 40920EXP
LEVEL 23 - 47925EXP
LEVEL 24 - 56130EXP
LEVEL 25 - 65535EXP
LEVEL 26 - 75900EXP
LEVEL 27 - 87124EXP
LEVEL 28 - 100000EXP
LEVEL 29 - 114360EXP
LEVEL 30 - 130000EXP
LEVEL 31 - 146680EXP
LEVEL 32 - 165680EXP
LEVEL 33 - 186680EXP
LEVEL 34 - 210015EXP
LEVEL 35 - 239392EXP
LEVEL 36 - 269316EXP
LEVEL 37 - 302679EXP
LEVEL 38 - 336645EXP
LEVEL 39 - 374050EXP
LEVEL 40 - 418936EXP
LEVEL 41 - 466024EXP
LEVEL 42 - 520421EXP
LEVEL 43 - 576037EXP
LEVEL 44 - 635885EXP
LEVEL 45 - 699036EXP
LEVEL 46 - 766251EXP
LEVEL 47 - 837872EXP
LEVEL 48 - 912682EXP
LEVEL 49 - 987492EXP
LEVEL 50 - 1069783EXP

Experience Chart

LEVEL 1 - 0EXP
LEVEL 2 - 12EXP
LEVEL 3 - 36EXP
LEVEL 4 - 79EXP
LEVEL 5 - 145EXP
LEVEL 6 - 255EXP
LEVEL 7 - 450EXP
LEVEL 8 - 741EXP
LEVEL 9 - 1166EXP
LEVEL 10 - 1749EXP
LEVEL 11 - 2610EXP
LEVEL 12 - 3739EXP
LEVEL 13 - 5379EXP
LEVEL 14 - 7267EXP
LEVEL 15 - 9578EXP
LEVEL 16 - 12345EXP
LEVEL 17 - 15724EXP
LEVEL 18 - 19661EXP
LEVEL 19 - 24222EXP
LEVEL 20 - 29236EXP
LEVEL 21 - 34809EXP
LEVEL 22 - 40920EXP
LEVEL 23 - 47925EXP
LEVEL 24 - 56130EXP
LEVEL 25 - 65535EXP
LEVEL 26 - 75900EXP
LEVEL 27 - 87124EXP
LEVEL 28 - 100000EXP
LEVEL 29 - 114360EXP
LEVEL 30 - 130000EXP
LEVEL 31 - 146680EXP
LEVEL 32 - 165680EXP
LEVEL 33 - 186680EXP
LEVEL 34 - 210015EXP
LEVEL 35 - 239392EXP
LEVEL 36 - 269316EXP
LEVEL 37 - 302679EXP
LEVEL 38 - 336645EXP
LEVEL 39 - 374050EXP
LEVEL 40 - 418936EXP
LEVEL 41 - 466024EXP
LEVEL 42 - 520421EXP
LEVEL 43 - 576037EXP
LEVEL 44 - 635885EXP
LEVEL 45 - 699036EXP
LEVEL 46 - 766251EXP
LEVEL 47 - 837872EXP
LEVEL 48 - 912682EXP
LEVEL 49 - 987492EXP
LEVEL 50 - 1069783EXP
LEVEL 51 - 1152074EXP
LEVEL 52 - 1234365EXP
LEVEL 53 - 1316656EXP
LEVEL 54 - 1406428EXP
LEVEL 55 - 1496200EXP
LEVEL 56 - 1585972EXP
LEVEL 57 - 1675744EXP
LEVEL 58 - 1772997EXP
LEVEL 59 - 1870250EXP
LEVEL 60 - 1974984EXP
LEVEL 61 - 2087199EXP
LEVEL 62 - 2199414EXP
LEVEL 63 - 2311629EXP
LEVEL 64 - 2423844EXP
LEVEL 65 - 2536059EXP
LEVEL 66 - 2648274EXP
LEVEL 67 - 2760489EXP
LEVEL 68 - 2872704EXP
LEVEL 69 - 2992400EXP
LEVEL 70 - 3112096EXP

Experience Chart

LEVEL 1 - 0EXP
LEVEL 2 - 12EXP
LEVEL 3 - 36EXP
LEVEL 4 - 79EXP
LEVEL 5 - 145EXP
LEVEL 6 - 255EXP
LEVEL 7 - 450EXP
LEVEL 8 - 741EXP
LEVEL 9 - 1166EXP
LEVEL 10 - 1749EXP
LEVEL 11 - 2610EXP
LEVEL 12 - 3739EXP
LEVEL 13 - 5379EXP
LEVEL 14 - 7267EXP
LEVEL 15 - 9578EXP
LEVEL 16 - 12345EXP
LEVEL 17 - 15724EXP
LEVEL 18 - 19661EXP
LEVEL 19 - 24222EXP
LEVEL 20 - 29236EXP
LEVEL 21 - 34809EXP
LEVEL 22 - 40920EXP
LEVEL 23 - 47925EXP
LEVEL 24 - 56130EXP
LEVEL 25 - 65535EXP
LEVEL 26 - 75900EXP
LEVEL 27 - 87124EXP
LEVEL 28 - 100000EXP
LEVEL 29 - 114360EXP
LEVEL 30 - 130000EXP
LEVEL 31 - 146680EXP
LEVEL 32 - 165680EXP
LEVEL 33 - 186680EXP
LEVEL 34 - 210015EXP
LEVEL 35 - 239392EXP
LEVEL 36 - 269316EXP
LEVEL 37 - 302679EXP
LEVEL 38 - 336645EXP
LEVEL 39 - 374050EXP
LEVEL 40 - 418936EXP
LEVEL 41 - 466024EXP
LEVEL 42 - 520421EXP
LEVEL 43 - 576037EXP
LEVEL 44 - 635885EXP
LEVEL 45 - 699036EXP
LEVEL 46 - 766251EXP
LEVEL 47 - 837872EXP
LEVEL 48 - 912682EXP
LEVEL 49 - 987492EXP
LEVEL 50 - 1069783EXP
LEVEL 51 - 1152074EXP
LEVEL 52 - 1234365EXP
LEVEL 53 - 1316656EXP
LEVEL 54 - 1406428EXP
LEVEL 55 - 1496200EXP
LEVEL 56 - 1585972EXP
LEVEL 57 - 1675744EXP
LEVEL 58 - 1772997EXP
LEVEL 59 - 1870250EXP
LEVEL 60 - 1974984EXP
LEVEL 61 - 2087199EXP
LEVEL 62 - 2199414EXP
LEVEL 63 - 2311629EXP
LEVEL 64 - 2423844EXP
LEVEL 65 - 2536059EXP
LEVEL 66 - 2648274EXP
LEVEL 67 - 2760489EXP
LEVEL 68 - 2872704EXP
LEVEL 69 - 2992400EXP
LEVEL 70 - 3112096EXP
LEVEL 71 - 3231792EXP
LEVEL 72 - 3351488EXP
LEVEL 73 - 3478665EXP
LEVEL 74 - 3605842EXP
LEVEL 75 - 3740500EXP
LEVEL 76 - 3882639EXP
LEVEL 77 - 4024778EXP
LEVEL 78 - 4166917EXP
LEVEL 79 - 4309056EXP
LEVEL 80 - 4458676EXP
LEVEL 81 - 4608296EXP

Experience Chart

LEVEL 1 - 0EXP
LEVEL 2 - 12EXP
LEVEL 3 - 36EXP
LEVEL 4 - 79EXP
LEVEL 5 - 145EXP
LEVEL 6 - 255EXP
LEVEL 7 - 450EXP
LEVEL 8 - 741EXP
LEVEL 9 - 1166EXP
LEVEL 10 - 1749EXP
LEVEL 11 - 2610EXP
LEVEL 12 - 3739EXP
LEVEL 13 - 5379EXP
LEVEL 14 - 7267EXP
LEVEL 15 - 9578EXP
LEVEL 16 - 12345EXP
LEVEL 17 - 15724EXP
LEVEL 18 - 19661EXP
LEVEL 19 - 24222EXP
LEVEL 20 - 29236EXP
LEVEL 21 - 34809EXP
LEVEL 22 - 40920EXP
LEVEL 23 - 47925EXP
LEVEL 24 - 56130EXP
LEVEL 25 - 65535EXP
LEVEL 26 - 75900EXP
LEVEL 27 - 87124EXP
LEVEL 28 - 100000EXP
LEVEL 29 - 114360EXP
LEVEL 30 - 130000EXP
LEVEL 31 - 146680EXP
LEVEL 32 - 165680EXP
LEVEL 33 - 186680EXP
LEVEL 34 - 210015EXP
LEVEL 35 - 239392EXP
LEVEL 36 - 269316EXP
LEVEL 37 - 302679EXP
LEVEL 38 - 336645EXP
LEVEL 39 - 374050EXP
LEVEL 40 - 418936EXP
LEVEL 41 - 466024EXP
LEVEL 42 - 520421EXP
LEVEL 43 - 576037EXP
LEVEL 44 - 635885EXP
LEVEL 45 - 699036EXP
LEVEL 46 - 766251EXP
LEVEL 47 - 837872EXP
LEVEL 48 - 912682EXP
LEVEL 49 - 987492EXP
LEVEL 50 - 1069783EXP
LEVEL 51 - 1152074EXP
LEVEL 52 - 1234365EXP
LEVEL 53 - 1316656EXP
LEVEL 54 - 1406428EXP
LEVEL 55 - 1496200EXP
LEVEL 56 - 1585972EXP
LEVEL 57 - 1675744EXP
LEVEL 58 - 1772997EXP
LEVEL 59 - 1870250EXP
LEVEL 60 - 1974984EXP
LEVEL 61 - 2087199EXP
LEVEL 62 - 2199414EXP
LEVEL 63 - 2311629EXP
LEVEL 64 - 2423844EXP
LEVEL 65 - 2536059EXP
LEVEL 66 - 2648274EXP
LEVEL 67 - 2760489EXP
LEVEL 68 - 2872704EXP
LEVEL 69 - 2992400EXP
LEVEL 70 - 3112096EXP
LEVEL 71 - 3231792EXP
LEVEL 72 - 3351488EXP
LEVEL 73 - 3478665EXP
LEVEL 74 - 3605842EXP
LEVEL 75 - 3740500EXP
LEVEL 76 - 3882639EXP
LEVEL 77 - 4024778EXP
LEVEL 78 - 4166917EXP
LEVEL 79 - 4309056EXP
LEVEL 80 - 4458676EXP
LEVEL 81 - 4608296EXP
LEVEL 82 - 4765397EXP
LEVEL 83 - 4922498EXP
LEVEL 84 - 5079599EXP
LEVEL 85 - 5236700EXP
LEVEL 86 - 5393801EXP
LEVEL 87 - 5550902EXP
LEVEL 88 - 5708003EXP
LEVEL 89 - 5865104EXP
LEVEL 90 - 6029686EXP
LEVEL 91 - 6194268EXP
LEVEL 92 - 6358850EXP
LEVEL 93 - 6530913EXP
LEVEL 94 - 6702976EXP
LEVEL 95 - 6882520EXP
LEVEL 96 - 7069545EXP
LEVEL 97 - 7256570EXP
LEVEL 98 - 7443595EXP
LEVEL 99 - 7630620EXP
LEVEL 100 - 7855050EXP
LEVEL 101 - 8079480EXP
LEVEL 102 - 8303910EXP
LEVEL 103 - 8528340EXP
LEVEL 104 - 8752770EXP
LEVEL 105 - 8977200EXP
LEVEL 106 - 9201630EXP
LEVEL 107 - 9426060EXP
LEVEL 108 - 9650490EXP
LEVEL 109 - 9874920EXP
LEVEL 110 - 9999999EXP

Stage 01 5M27S
Stage 02 5M14S
Stage 03 4M14S
Stage 04 4M58S
Stage 05 4M34S
Stage 06 5M14S
Stage 07 4M35S
Stage 08 4M41S
Stage 09 4M43S
Stage 10 5M37S
Stage 11 4M11S
Stage 12 4M50S
Stage 13 5M00S
Stage 14 4M25S
Stage 15 4M37S
Boss Stage 4M48S

Stage 01 3M55S
Stage 02 3M43S
Stage 03 4M35S
Stage 04 4M13S
Stage 05 3M18S
Stage 06 3M14S (SPEED UP!)
Stage 07 3M43S
Stage 08 3M23S
Stage 09 4M11S
Stage 10 4M30S
Stage 11 4M21S (SPEED UP!)
Stage 12 4M36S
Stage 13 4M21S
Stage 14 4M19S
Boss Stage 5M07S

Stage 01 3M59S
Stage 02 5M14S
Stage 03 5M26S
Stage 04 5M00S
Stage 05 4M58S
Stage 06 4M42S
Stage 07 4M49S
Stage 08 3M51S
Stage 09 4M34S
Stage 10 4M35S
Stage 11 3M53S
Stage 12 3M18S
Boss Stage 4M19S

Stage 01 4M54S
Stage 02 4M37S
Stage 03 5M10S
Stage 04 4M55S
Stage 05 4M00S
Stage 06 3M06S
Stage 07 3M50S
Stage 08 4M36S
Stage 09 4M43S
Stage 10 3M51S
Stage 11 4M19S
Stage 12 3M43S
Stage 13 4M54S
Stage 14 4M06S
Stage 15 4M16S
Boss Stage 3M00S (Bonus Track)

Stage 01 3M08S
Stage 02 4M28S
Stage 03 4M24S
Stage 04 4M00S (SPEED UP!)
Stage 05 2M54S
Stage 06 3M47S
Stage 07 4M26S (SPEED UP!)
Stage 08 4M35S
Stage 09 4M41S
Stage 10 4M16S
Boss Stage 4M14S

Stage 01 4M40S
Stage 02 3M48S
Stage 03 4M34S
Stage 04 3M59S
Stage 05 4M29S
Stage 06 4M26S
Stage 07 4M52S
Stage 08 4M03S
Stage 09 3M44S
Stage 10 4M07S
Stage 11 5M07S
Stage 12 4M20S
Stage 13 3M20S
Stage 14 4M44S
Stage 15 4M26S
Boss Stage 3M54S

近鉄まわりゃんせで1泊2日旅行♪

まわりゃんせの提示で入場料無料に...

Stage 01 4M19S 我只能愛你
Stage 02 5M41S 我依然愛你
Stage 03 4M41S 看透
Stage 04 5M10S 只說給你聽
Stage 05 5M02S 淚海
Stage 06 4M51S 破曉
Stage 07 3M55S 後來你好嗎
Stage 08 4M50S 難得好天氣
Stage 09 4M02S 想要的感覺
Stage 10 6M05S 討好
Boss Stage 3M21S 執著

(c) SNK CORP. 1991

Game Set Watch

Stage 01 4M40S
Stage 02 3M48S
Stage 03 4M34S
Stage 04 3M59S
Stage 05 4M29S
Stage 06 4M26S
Stage 07 4M52S
Stage 08 4M03S
Stage 09 3M44S
Stage 10 4M07S
Stage 11 5M07S
Stage 12 4M20S
Stage 13 3M20S
Stage 14 4M44S
Stage 15 4M26S
Boss Stage 3M54S

Mawaryanse

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