[Every week, IndieGames.com: The Weblog co-editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days on his sister 'state of indie' weblog.]

This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The goodies in this edition include an ASCII demake of Terry Cavanagh's VVVVVV, a sequel to a Cave Story-like platformer called Momodora, an iOS puzzle game that plays rather similarly to Boulderdash, plus a 2D platform game for the XBLIG that takes place in just one giant level on your screen.

Here's the highlights from the last seven days:

Game Pick: 'Platformance 2' (Magiko Gaming, commercial indie)
"In Platformance 2 you are an adventurer on a quest to save the busty beauty from her prison, and depending on the difficulty level you choose, this is going to prove tricky, very tricky, or controller-breakingly tricky. The idea is that the entire game is just one huge level which weaves in and out of itself."

Game Pick: 'Momodora 2' (Guilherme Martins, freeware)
"Momodora II is the sequel to rdein's 2D platformer Momodora which was just released one year ago, set in the same world as the previous game but with a new protagonist to control this time around. You play as Momo, a shrine maiden from the KoHo village, sent on a mission to defeat the Underworld Queen who is causing problems to nearby villages."

Game Pick: 'YYYYYY' (Robson, browser)
"YYYYYY is an ASCII demake of Terry Cavanagh's VVVVVV - although it is inspired by the game, rather than a direct translation of it. The game plays exactly like the original, with players moving around a series of rooms and flipping gravity to dodge spikes and floating words."

Game Pick: 'Cave Dweller' (Joseph Gentry, commercial indie)
"Cave Dweller: Dy-No-Mite! is an unassuming little puzzle game that plays like a unique variation of Boulderdash - you control a miner trapped in a series of caves, trying to collect enough bombs to blow up the obstruction blocking your exit."

Game Pick: '100th' (Alexander Martin, browser)
"Created for the Game Prototype Challenge, 100th is a cute yet slightly sinister puzzle platformer from the dev who brought us Nina, Have Faith, Fishbane and Probability 0. You are a little boy who has a love for balloons, and must use them to navigate a series of tricky rooms."