That's how Game Arthritis characterizes itself. A collaboration between Matteo Bittanti and art collective IOCOSE, it explores the impact that the digital world has on real life bodies. Consider it art, social commentary, parody, or perhaps everything in-between.

Every popular interface has an associated disorder, and in addition to the primary photographic evidence (with the emphasis on "graphic"), there and supporting x-rays, even footnotes. Not real of course. The best part is the detailed descriptions, such as the following for PlayStation Thumb:

"Early research conducted in the 1990s indicates that a significant amount of female subjects affected by the PlayStation Thumb are having more pleasurable orgasms. The deformed finger is used by some as an organic dildo. The peculiar shape of the finger makes it apparently easier to reach the g-spot. The repeated movements – hysterical, frenzied fidgeting – is particularly common after consumption of alcohol beverages, which may suggest a correlation. It has been observed that, in some cases, subjects penetrate their own orifices with game controllers."
Quite the different disorder that the "real" PlayStation thumb disorder (originally known as Nintendo thumb, which I'm assuming was the core inspiration of Game Arthritis in the first place) has been classified as.

[via Design You Trust]