Just as ridiculous as its premise of an octopus masquerading as a human and struggling to keep this secret from his human family, the controls for Octodad had players trying to manage the cephalapod's tentacles with a purposefully unwieldly mouse and keyboard setup.

The developers behind the indie project (a team of students and faculty members from DePaul University) decided to make Octodad's controls even more silly by adding support for the Xbox 360s Kinect accessory, challenging players to direct all eight tentacles with their limited limbs.

Joystiq's Griffin McElroy, who was treated to a preview of the Kinect-enabled Octodad, described the controls: "While in movement mode, each arm is assigned to one of Dad's tentacular-fake-man-legs, forcing the player into humiliating, Rumba-esque motions to move our hero about the environment.

"If a player quickly lifts a leg, the game switches to grab mode, where the player's right arm manipulates one of Octodad's writhing tendrils and the left arm is used to make said tendril clutch and release objects," McElroy added." Yeah, it sounds totally crazy.

The team intends to show off Octodad with Kinect at the Game Developers Conference next week, but have no plans yet to publicly release this modified version. The group simply wants to "test the waters of the motion-based market before starting on a fully-formed commercial release."

While around half of the students that worked on Octodad intend to move on to other projects at bigger developers, the other half hopes to form a new indie studio that could potentially work on a motion-based, commercial version of Octodad.