In demonstrating his level editor for Monaco, Pocketwatch Games's top-down co-op stealth game, indie developer Andy Schatz share a startling sequence of events that might occur at GDC should Super Meat Boy win this year's Seumas McNally Grand Prize at IGF 2010 (a prize that four other titles, including Monaco, are in consideration for).

The above time lapse video shows Schatz re-creating a floor from the Moscone Center, GDC's home, with Monaco's's stage editor, then kicking off a heist with four disgruntled and scheming thieves. The ending, however, is bloody and violent; you might want to bring a bullet-proof vest to GDC this year! (disclaimer: organizers don't actually expect a firefight to break out at the show)