Just about done with another week, so it's time to go through the top full-length features of the past week on big sister site Gamasutra, plus some GameCareerGuide features du jour.

This set is headed by an interesting piece on PSP Minis, plus interviews with Microsoft's Phil Spencer and the folks at 5th Cell behind Scribblenauts, as well as an awesome postmortem of indie favorite Zeno Clash and a number of other neat articles.

Go go go:

Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks
"Jeremiah Slaczka of Scribblenauts creator 5th Cell talks future plans -- including XBLA development -- and why he refused to create the SpongeBob and Wii versions of Drawn to Life."

Postmortem: ACE Team's Zeno Clash
"ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process."

Eye On India: Mobile Games Rising
"There is enormous untapped possibility in India's mobile game space, and we take a close look at the landscape, its challenges and its opportunities."

The Man At The Center Of Microsoft's First Party Strategy
"Microsoft Worldwide Studios head Phil Spencer discusses the company's first-party strategy, the role Natal plays, and experiments with new business models."

The Littlest Things: Sony's PSP Mini Strategy
"It's the era of the small-app game, and we look closely at the strategy of Sony's PSP Minis, the developers behind it, the program's goals -- and its caveats."

GCG: David Perry on Game Design: A Brainstorming Toolbox - Scenarios
"GameCareerGuide presents its first excerpt from David Perry on Game Design, from the 'Brainstorming Toolbox' section -- a list of potential scenarios you can use to get your game's plot moving."

A Method for Pacing Analysis
"Game design student and Source engine modder Filip Coulianos devises a system for controlling the pacing in first person shooters like Half-Life 2 and puts it into practice with his Project 25 mod."