[GameSetLinks is GameSetWatch's daily link round-up post, culling from hundreds of weblogs and outlets to compile the most interesting longform writing, links, and criticism on the art and culture of video games.]

Vaguely approaching the weekend, and the latest GameSetLinks starts out with Andy Schatz showing how indies should actually, you know, schedule things out - fun stuff, even if quite involved.

This is closely followed by a tremendously geeky PlayStation shooter round-up, and there's also some silly whiteboarding shenanigans, the International Journal of Roleplaying, a (pictured) Unreal Engine dancing game, and more besides.

The search for Spock:

The Indie Infrastructure: Scheduling | Pocketwatch Games
An indie who actually uses Microsoft Project to properly calculate end dates on games. God, or the devil? I say the former, heh.

The Phenomenal Playstation (PS1) Shmups Library - racketboy.com
Complete gigantic, well-researched post goodness: 'Following up on his epic Saturn Shmups Guide, BulletMagnet walks us through the original Playstation’s well-rounded shooter lineup.'

The Plush Apocalypse » Blog Archive » A few game ideas EA will never make…
Awesomely amusing whiteboard designs, including 'Monster Christmas Tree (with Fire-Lightning Breath), and Sports Fruit'.

International Journal of Roleplaying - Issue 1
Covers 'a response to a growing need for a place where the varied and wonderful fields of role-playing research and development, covering academia, the industry and the arts, can exchange knowledge and research, form networks and communicate.' Via Juul!

Steparu.com | Nurien Review
Definitely the oddest use of Unreal Engine 3 yet - in a Korean online dancing game!

Looky Touchy: "...Muahahahaha..." When Localization Blows The Mood
Talking about localized text that "...fall[s] prey to the same pitfalls that foul most games imported to our shores from Japan", with some good examples.