Well, there's been plenty of game news this week, and not all of it great - layoffs in the game biz, and all - but we tried to keep the interesting stuff going, with Matt Matthews' analysis of Nintendo's numbers one of the more notable things we put out.

Also in here - Mirror's Edge and the Team Ninja folks interviewed, Stardock's Brad Wardell on his new (pictured) title, GCG.com goodness, Xbox Live Community Games exposed, and quite a few other things too.

Hello moto:

Gamasutra Features

The Philosophy of Faith: A Mirror's Edge Interview
"Gamasutra sits down with EA DICE producer Nick Channon to discuss the design philosophy behind innovative first-person action title Mirror's Edge, from concepting to game mechanics."

The Mushroom Growth Plan: Inside Nintendo's Numbers
"Detailed new Nintendo-published graphs contrast the growth of the Wii/DS with Sony and Microsoft's consoles -- here's our comprehensive analysis of the global game market."

The Megatrends of Game Design, Part 2
"Veteran designer Pascal Luban (Splinter Cell: Chaos Theory) continues his Gamasutra series on the "megatrends" of the gaming industry, looking at accessibility and games as a teaching tool."

Sponsored Feature: Xbox Live Community Games
"In this sponsored feature, part of Gamasutra's XNA microsite, Microsoft's Hawkins presents a comprehensive overview of Xbox Live Community Games, which uses XNA Creators Club and a peer-reviewed submission process to allow indies to put their games onto Xbox 360, starting on November 19th."

Thinking With Portals: Creating Valve's New IP
"As Valve releases an update of Portal for XBLA, Gamasutra presents an article written by the game's creators, discussing the genesis of the 'Game Of The Year'-winning cerebral action-puzzler."

Team Ninja: Ready For More
"In one of its first post-Itagaki interviews, the Ninja Gaiden and Dead Or Alive team explain what's next, also analyzing the Xbox 360's international appeal and disappointing Ninja Gaiden DS sales."

Gamasutra/Other Originals

Stardock CEO Wardell On Skipping The Holiday Rush
"With such a crush of titles all slated for the holiday season, waiting for Q1 is unusual -- but that's exactly when Galactic Civilizations/Sins Of A Solar Empire publisher Stardock is planning to release a game for the next 5 years. Following the recent announcement of Elemental: War of Magic, Gamasutra speaks with CEO Brad Wardell about the company's unique strategy."

In Depth: Media Molecule On LBP's Genesis And Future
"LittleBigPlanet originated on a cocktail napkin? Media Molecule's Alex Evans was at GameCity to discuss the game's genesis, the team's 2D versus 3D battles, and how the title's future will require redefining the word "sequel", if user-generated content is to become a required feature for games."

Educational Feature: Student Postmortem of Smashout
"When five students at Full Sail teamed up to make their final game project, they intentionally chose to keep the game small and focused, and Gamasutra sister website GameCareerGuide.com has published a postmortem of that title, Smashout, discussing the ups and downs of the pinball-ish Breakout title."

Games For Learning: Perlin, Salen On The Future Of Educational Games
"In key lectures at the Future Play game conference in Toronto, Ken Perlin and Katie Salen discussed smart new ways that games can be used for education - specifically the Microsoft-funded Games For Learning Initiative and the Institute of Play's 'Quest to Learn' school course, and Gamasutra was on hand for the details."

Interview: Stardock's Wardell On Elemental: War of Magic
"Developer and publisher Stardock Entertainment (Galactic Civilizations II, Sins of a Solar Empire) has announced its next game, the Master of Magic-inspired fantasy strategy game Elemental: War of Magic. CEO Brad Wardell tells Gamasutra about the game's influences, plans, and tech."

GCG Readers Design New Lemmings, Tackle Xbox 360 Achievements
"In response to its weekly design challenge, GameCareerGuide.com has recognized the three best solutions to a recent test of imagination: design a new lemming role for the classic puzzle series Lemmings. The site has also posted a new challenge to think of a new Xbox 360 Achievement for an existing game."