- Ah yes, some marvellous GameSetLink-age, headed by the delightful Stephen Fry -- British comedic genius -- grinning happily over his Nintendo DS, as all of us often do.

Also hanging out in here - a very cheeky Mariopolitical video by Jared Rea, dieting as an RPG, the Antiques Roadshow twins discussing video game collecting, the 'Learn By Death' concept, and lots more.

Going going gone:

Dork Talk: Stephen Fry is tickled pink by his Nintendo DS | Technology | The Guardian
'A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP.' Via Kotaku.

Siliconera » Inside the development of DJ Max Fever
Interesting, if not very professional with the leetspeak: 'The game should be easy to find. Almost every retailer has made a commitment to the game. The drought of PSP games has really helped us, lol.' :P

Fear and Levelling in Las Vegas Article - Page 1 // MMO /// Eurogamer
Cute piece, not too many Hunter-isms, engaging writing, yay.

[Video] John McCain, POW Bros | Jared Rea
Rea is braver man than I for putting his name to this!

Kotaku :'Games As Art, But At What Cost?'
Some heady things to examine here - Leigh's guest Kotaku column tries with some success.

MSN Tech & Gadgets - Collect This!
OMG, the Keno bros from Antiques Roadshow interview the guy behind Digital Press on game collecting, silly Guitar Hero rock-outs and all!

Metacritic: Order Up! (wii: 2008): Reviews
Just rented this, surprisingly fun Wii cooking game from the fl0w/Dungeon Siege PSP creators.

Design Rampage: An Open Letter To Mark Jacobs
'Give credit where it is due, and I can guarantee your organization will be held in a much higher regard with developers, including ones you will try to employ some day.'

Wired: Games Without Frontiers: Fun Way to Lose Weight: Turn Dieting Into an RPG
'The Weight Watchers program is designed precisely like a role-playing dungeon crawler. That's why people love it, stick to it and have success with it.'

Game-ism: 'Challenge vs. Frustration'
'Within the last ten years, there’s been a very deliberate progression away from “hardcore” ludic aesthetics. Before the 64 bit era games, pretty much everything on the market was “Learn by Death.”'