-[Well, slight changing of the guard here on Gamasutra, and we're absolutely delighted to have Leigh back, even as we're sad to see Brandon Boyer depart for a life of freelance bliss. I believe she'll be starting up The Aberrant Gamer again for GSW, so watch out for the return of that. Onward!]

Leading game industry site Gamasutra has announced that Leigh Alexander has joined the site as News Director, rounding out a notable line-up of journalists working on the award-winning and most-trafficked game art and business website.

Alexander previously helped to edit Gamasutra's news section and established the popular WorldsInMotion.biz site for Think Services, and most recently worked at leading game weblog Kotaku, while contributing to notable trade publications such as Variety.

She is stepping in to continue the work of Edge Online alumnus and former Gamasutra News Editor Brandon Boyer - who is departing for a freelance career and is expected to contribute to Think Services' sites extensively going forward.

Also helping to deliver the most detailed technical, game developer and game business coverage available online for the two-time Webby award winning site are game journalism industry veteran and Features Director Christian Nutt, and Special Projects Editor and former Shacknews EIC Chris Remo, as well as Associate News Editor Eric Caoili. The Gamasutra staff are overseen by Think Services group publisher Simon Carless.

Think Services' unique editorial structure also allows significant symbiosis between Gamasutra and sister publication Game Developer magazine, headed by Editor-In-Chief and Insert Credit co-founder Brandon Sheffield and Production Editor Jeff Fleming - as well as input from leading educational game website Game Career Guide, run by GCG Editor-In-Chief Jill Duffy.

In addition, the editors of Game Developer magazine and Gamasutra.com consult and collaborate closely with the creators of Think Services' market-leading conferences, including Game Developers Conference in San Francisco and September's Austin GDC - making the company the only one to reach game creators simultaneously through website, print, and events.