- The Artful Gamer has posted a readable, if complex analysis of The Endless Forest, the art-game project produced by the good folks at Tale Of Tales, and it raises some interesting points about the nature of games.

In the piece, it's suggested: "The Endless Forest, I think, demonstrates a theory of play at a fundamental human level and corrects what was a long history of games that were not very “playful” and were more like “toys”... Concretely, there is no in-game chat system, nor any other way of talking to other players than by using symbolic acts such as shaking your the antlers, rearing up on your back feet, or erupting a loud squeal... The game is literally creating a language for play from the ground-up by allowing players to decide what everything means."

Chris at The Artful Gamer thinks this makes The Endless Forest a "budding masterpiece" - commenter Steve counterpoints by suggesting it's "...an interesting experiment: what if we took the typing out of a graphical chatroom, and abstracted the avatars from humans to animals? The limiter to further possibilities here is the lack of meaningful player actions and interactions. The players can do little in the world beside move their avatar about, create a uniform vocalization, and perform a few emotes." Who's right? Why, both of them, of course.