- Our very own Kevin 'Magweasel' Gifford already checked out Game Informer's October issue in his column at the weekend, but I wanted to highlight the two-page feature they have on multi-IGF prize winner Everyday Shooter, because there's a couple of points in it that are think are important for the indie scene.

The article (which is illustrated by Jon Mak holding a PC Engine controller up to a fire hydrant!) comments: "Everyday Shooter first appeared publicly at the 2006 Game Developers Conference in the Experimental Gameplay Workshop. The game garnered significant buzz and by December of that year it was nominated for the Independent Games Festival Awards and accepted as a finalist at the Slamdance festival..."

It continues: "'I went to the Independent Games Festival there [since I] always make a point of swinging by and checking out the games', recalls John Hight, director of external development at Sony Computer Entertainment America and a primary decision maker on what makes it onto the PlayStation Network. Hight tried the first stage and was struck by the artistic style of the game and the way gameplay interlaced with the music."

Negotiations ensued and, lo and behold, Everyday Shooter is a flagship PlayStation Network title now. This is important (to my mind, as IGF Chairman) because there's been plenty of indie titles identified with the IGF and other indie game festivals - but rarely is there such direct causation in the game world between a public showing of an unreleased game, and a bigger publisher/distribution mechanism picking it up. Hopefully there will be more and more indie fests where this happens.

[In other v.interesting indie news, elsewhere in the piece (and let's not forget the reach of this article - Game Informer has a rate base of 2.3 million readers nowadays), Hight reveals that 120,000 people have bought ThatGameCompany's art-game fl0w on PlayStation 3 so far - not bad for a title that's as abstract as anything sold on a console thus far.]