- You know, I'm never sure what to think of the folks at Kuma Reality Games, since they mix advergaming, sometimes sensational political games, and History Channel tie-ups in one rather odd episodic whole - and fortunately, Alistair Wallis has quizzed CEO Keith Halper over at sister site Gamasutra to give me some extra perspective.

There's certainly some borderline rubbish in there ("A year after release, the Schick DinoHunters ads have become part of the fiber of the Internet"), and here's a particularly interesting section: "By far the strongest reaction we’ve ever had was our “Assault on Iran.” It was our first “future-speculative” episode, created to explore how the US might deal with an Iranian nuclear weapons program. It was written in reaction to President Bush’s statement that “all options were on the table.” We as Americans wanted to know what those options were so we convened a panel of experts and produced a game based on one likely scenario."

Oh really? And then what happened? "When we initially released the episode, there was a lot of discussion as to whether or not we were right, and whether such speculation was inherently immoral. We expected that... In the end, there were hundreds of thousands of downloads in Iran. We were denounced by name in the newspaper controlled by the supreme Ayatollah as a possible precursor to real US policy."

Halper claims that this "...speaks to the great power of real-time video games as a storytelling medium. We put Iranian and American gamers face to face, playing and talking together in a virtual space in a way that still eludes our real-world politicians." But, you know - is it possible that, like the John Kerry swift boat level, it's just a bit of a troll/attention grabber, with no real social point made? Or is that an unfair characterization? I'm rather unsure - comments welcome.