gradius.gif There's an interesting new post over at The New Gamer's Journal section, discussing the concept of 'averaging gameplay'. As the author explains: "The basic idea is to take a variety of runs of a video game... played by a bunch of people, and merging the results to get some sort of median gameplay."

However, there wasn't a good way to actually make this, until R. LeFeuvre thought to "layer a bunch of gameplay videos right onto of each other. As long as the stage was always timed the same, like the auto-scrolling nature of Gradius, it would sync perfectly! The most common moves would sorta layer on each other and the mostly translucent layers would brighten and solidify." And indeed, that's exactly what he did [zipped DivX]. Clever stuff - what other games could/should this be applied to?