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About GameSetWatch

GameSetWatch.com is the alt.video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and oft-ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.

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Best of the Independent Games Festival Now At Brisbane

October 19, 2011 5:00 PM |


The Australian Centre for the Moving Image has once again brought the "Best of the Independent Games Festival" to Australia with a free exhibition at South Brisbane's digital culture center The Edge, as part of the "Games: Body and Console" program.

From today until November 27, attendees can explore and play 14 finalists and winners from past Independent Games Festival competitions, including Mojang's Minecraft, Frictional Games' Amnesia, Messhof's Nidhogg, and Steph Thirion's Faraway.

The full list of games on display -- which have been created by talented indie developers from all over the world, from the U.S. to South Arica -- is available here. Attendees are invited to chalk up their scores on a public board at the exhibit for prizes.

Other upcoming highlights from "Games: Body and Console" include free workshops for Alternate Reality Games on October 25 and November 1, and an International Animation Day festival taking place on October 29 and 30.

Documentary Examines Link Between Army Recruitment, Video Games

October 18, 2011 3:00 PM |

I watched through this "Character Trailer" for First Person Shooter after reading it's premise -- a documentary about U.S. Army recruitment centers using video games to sign up soldiers -- but the video games fade out of view after the first minute and a half.

It's compelling to watch anyway as it follows two young men "as they sign up and prepare for their call up date." They both have completely different histories and different reasons for joining, and there's a sense of sadness in them that keeps you absorbed.

Filmmaker Piers Sanderson says the film is intended to look at how "the United States Army has embraced technology at all stages of soldiering. The recruitment centers feature video game consoles, they interact with potential recruits on Facebook, and play [Americas Army] with future soldiers.

I'm unsure when we'll get to the full production, or if there's even a lot more footage that's been shot than we've already seen, but based on the little info I was able to find online, First Person Shooter was meant to wrap up development this year and received funding from Film Agency for Wales.

Nokia Gives $250,000 "Innovators" Prize To A Puzz Loop Clone

October 18, 2011 5:00 AM |

The word "innovation" has officially lost all meaning, as Nokia has named the mobile puzzler Sparkle the winner of its "Calling All Innovators" contest, awarding producer 10tons a cash prize of $250,000.

Nokia describes Sparkle's inspired gameplay: "You control a circular orb launcher that when pressed fires colored orbs. As you do this, a chain of identical-but-random orbs will be flowing around a track. [...] In order to stop this, your [sic] fire your colored orbs at the matching colored orbs on the track. Match three or more of the same color and you'll make them vanish [...]"

Sparkle's innovative color-matching, stuff-disappearing gameplay is copied from Mitchell's 1998 arcade game Puzz Loop, which itself has been cloned many, many times since in games like Zuma and Luxor. Even in an age where cloned concepts like Angry Birds and Tiny Wings are top sellers, calling the creator of a Puzz Loop clone an "innovator" is beyond absurd.

To add further insult, Sparkle isn't even a new game -- it was originally published for PC platforms in 2007, with the mobile port being a recent development. I wonder how much of the prize money 10tons plans to split with Mitchell?

[via @Capy_Nathan]

Terrific Metal Slug Augmented Reality Concept

October 14, 2011 3:00 PM |

Never mind that this video is titled "Leaked METAL SLUG AUGMENTED REALITY on WII U !!", as it's obviously fake (and likely not even possible, as the Wii U, as far as I know, doesn't even have a rear-facing camera) -- watch this anyway because it's awesome.

If this is where augmented reality games are headed, with awesome sprites taking cover behind real-world objects, blurred items in the foreground and shadows on the floor to emphasize the depth, and four-player co-op, then count me in on this gimmick.

Zelda, Modern Warfare 3-Themed Doodle Jump Clones Infest Apple's App Store

October 13, 2011 9:00 AM |

Cthulu Saves the World developer Robert Boyd brings us the joyful news that Nintendo's The Legend of Zelda series had at last arrived in the App Store...as Ultimate iZelda Climb, a clone of Lima Sky's perpetually copied action game Doodle Jump.

An unofficial iOS app capitalizing on a popular franchise is nothing new -- let's not forget our dear, departed Ninja Turtles -- but iZelda creator Audio Attack's App Store shenanigans extend far beyond Nintendo's intellectual property. Somehow, Audio Attack has also obtained an early build of Infinity Ward's Call of Duty: Modern Warfare 3, and has released an iOS port several weeks in advance of the game's scheduled November release.

Cliff Bleszinski Scientifically Determined To Be The World's Best Game Developer

October 12, 2011 9:00 AM |

Epic Games' Cliff Bleszinski has claimed top honors in PeekYou's prestigious Top 10 Game Developers Under 40, a list that "account your known presence and activity on the Internet, including but not limited to your blogging, participation in social networks, the number of your friends, followers, or readers, the amount of web content you create, and your prominence in the news."

In other words, Bleszinski is now, officially, the world's greatest game developer. You may disagree, but this isn't about your feelings; it's about scientific fact. When Bleszinski sat down to personally hand-code each level in Gears of War 3, he faced an even greater burden in the knowledge that he was qualitatively better than any living human on the planet. And yet he pulled through like a champ. That's the kind of dedication you can expect from a massive PeekScore of 8.12 out of 10.

In comparison, runner-up Hideki Kamiya -- boasting a paltry PeekScore of 8.05 out of 10 -- blundered through Resident Evil 2 after a notorious false start. Star Wars: Knights of the Old Republic's Casey Hudson limps in at third place with an 8.04 out of 10, while Infinity Ward dullards Vince Zampella and Jason West tie for fourth with scores of 8.03 out of 10 each.

Other "top"-ten developers include BioWare's James Ohlen (8.02), Blizzard's Chris Metzen (8.02), and Valve's Chet Faliszek (8.01). Interestingly, Rockstar's Dan Houser earns an 8.02, while his brother Sam Houser only manages an 8.01 -- a discrepancy that will surely create a rift between the pair in the months ahead.

Ranking in at number 11 and 12 are Ubisoft's Patrice D├ęsilets (8.00) and Platinum Games' Atsushi Inaba (7.99) -- performances so pathetic that they broke PeekYou's Top 10 format. My own personal PeekScore was calculated at 4.14 out of 10, after which PeekYou declared me "clinically dead" and immediately deleted my profile.

Maybe Make Some Change: Realities Of War As A Text Adventure

October 11, 2011 1:00 PM |


Maybe Make Some Change is a browser-based text adventure based on the Maywand District killings in Afghanistan, in which a group of U.S. army soldiers allegedly formed a "kill team" last year that murdered unarmed Afghans and arranged the scenes to look like insurgent attacks.

It's a provocative game, naturally, and it plays on the limitations of the text adventure genre -- that you have only a small set of verbs at your disposal to interact with different people/settings -- to underline the difficulties and anxieties soldiers are still facing in Aghanistan.

Make sure to read this statement about Maybe Make Some Change for some background on the events that inspired the game's creation, as well as the background media presented as you play (e.g. footage from first-person shooters like Counter-Strike, Cll of Duty, etc.))

"As this war enters its eleventh year and second decade, it is my hope that this project can participate in a national conversation, however brief, that might arise about our role in Afghanistan and the consequences of wars without end," says developer Aaron Reed.

[Via Auntie Pixelante]

Halloween Costume Ideas: Pac-Man Edition

October 7, 2011 3:00 PM |

You don't have to be an Angry Bird for Halloween. Please, don't do that to yourself or your family members. Amazon has plenty of video game-inspired Halloween costumes for sale at its Halloween Shop, including a variety of licensed Pac-Man outfits that are much more dignified in comparison.

Let's have a closer look at these things.

Terrific Dating Advice, Courtesy Of Sonic The Hedgehog

October 6, 2011 11:00 PM |

tumblr105.jpg

Via Blame Aspartame. It's been a while since my last sampling of random game related imagery from Tumblr, hasn't it?

Sorry about that. Unfortunately, real news takes priority over fan art, wacky, out of context screenshots and even wackier animated gifs. Thankfully it's a bit of a slow news day, so without further adieu...

Netflix Instant Streaming On A PS2? Yes You Can

October 5, 2011 7:00 PM |

netflixps2.jpg

Late last night, while poking through a rather... unsavory place on the internet, let's just say... I came across a discovery: a Netflix instant streaming disc for the PS2. Yet instead of being the handiwork of hackers and the like, turns out, it's a very real thing.

Similar to the ones that were produced for the Wii and PS3 a few years back, the PS2 variant was created exclusively for the Brazilian market. Someone in America was able to get their hands on the super rare disc, who then ripped it and put it online.

For those interested, you'll have to track it down yourself, and a modded console is also necessary. But those with both have reported an experience that's remarkably like the PS3's, except nothing's in HD. Which shouldn't be a shocker.

It also apparently acknowledges your Netflix account with zero fuss or muss, and the menus are even in English. Most surprising of all is how it works on NTSC consoles (strange considering that Brazil mostly supports PAL).