Interview: Tick, Tick, Boom - Nuclear Dawn Reborn
April 5, 2010 12:00 PM |
[Checking out one of the most professional-looking Half-Life 2 mods turned fullblown games out there, IndieGames.com co-editor Mike Rose sits down with the folks behind FPS/RTS hybrid Nuclear Dawn in an interview for GSW, with some of the first screenshots of the near-final military title included.]
Back in February 2006, a Half-Life 2 mod emerged and instantly began to gather big community support and press coverage. Nuclear Dawn, described as 'a first person shooter/real-time strategy hybrid', looked exciting enough to warrant over 15,000 unique visitors in the first hour after the initial announcement, and the promise of an upcoming beta build brought the masses in.
Led by Project Manager David Lyon, the Nuclear Dawn Team looked destined to create something special. Yet only half a year later, cracks in development were beginning to show. Updates were few and far between and concerns were voiced, leading to David stepping down as Project Lead just before 2007 broke. However, the team continued to grind away, picking up and losing team members all the while.
Eventually at the start of 2008, development came to a standstill, backing up theories that Nuclear Dawn would end its life as vaporware. InterWave Studios approached the original Nuclear Dawn team in November 2008 and discussions regarding the fate of the mod were under way.
The following April saw not just a new lease of life for the game, but a whole new team and premise, as the handover was sealed. Nuclear Dawn would now be released as a full-blown commercial product, aimed at Windows PC (via Steam) and Xbox 360 releases. The InterWave Studios team and Michiel Beenen, its Managing Director, are currently working hard to hit their target of an October 2010 release. We talked to them about their product and plans:
Categories: PC