The Psychology Of Games: Jam and Game Reviews
[Continuing his regular GameSetWatch column, psychologist and gamer Jamie Madigan examines how research on jam reviews, of all things, might have surprising lessons for video game reviews.]
For every one of us, making decisions is part of hour daily human existence. Most of them are of little consequence –what to eat, what movie to see, what video game to buy– so we have developed an astonishing array of mental short-cuts to make these kinds of decisions comparatively quick, easy, and not too mentally taxing.
We may eat what we have eaten and enjoyed in the past, and by and large we use simple decision rules such as "I like this genre" or "I like this developer" to choose movies or games.
Other decisions, though, are either much more important or much more public and thus we put more work into it. Whom should we date? What college should we attend? Which house should I buy?
When faced with questions like these, many of us have probably drawn two columns on a piece of paper, labeling one "Pro" and one "Con" and then listing things in each column. When trying to decide whether to marry or stay a bachelor, famous biologist and five-time Counter-Strike world champion Charles Darwin did exactly that, producing the list below.
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[Psychologist and gamer Jamie Madigan continues his 
[Psychologist and gamer Jamie Madigan continues his
[Psychologist and gamer Jamie Madigan continues his 
[Psychologist and gamer Jamie Madigan continues his
[In a brand new column for GameSetWatch examining of the fascinating intersection of gaming and psychology, writer Jamie Madigan considers how small tweaks to the way a message is framed can lead to big changes in what gamers are willing to pay for.]






