COLUMN: 'Save the Robot': Spinning the Radio Dial
[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media. This time, he examines the 'everything but the kitchen sink' attitude to visual/conceptual design in games and other media.]
Just a few minutes into PC indie title Noitu Love 2: Devolution, I knew what it was. I knew by the way I'd travelled from high-tech alien shoot-downs to a 19th century music hall and gothic clock towers, and the next minute, to a Japanese mish-mash of blossoming trees and samurai bots. Later settings - a western train chase, a deadly TV set - confirmed what I'd already deduced: Noitu Love 2 was a stylistic pastiche, a conceptual collage, and in other words, a mess. And I knew I was in love.
I’ve been calling Noitu Love 2 my Jets 'N' Guns GOLD of 2008 - referring to another PC indie game with a dysfunctional attention span, another kettle into which some hackers had thrown everything they could on the basis of one principle: "It would be so awesome if ... ."
Zombies, metalheads, mice, pirates, cows, and homicidal beer: it all had a place in Jets 'N' Guns GOLD, making it not just a shoot-em-up action game but - speaking purely of style - the kind of thing you'd otherwise get if you threw your ten pulpiest comics in a shredder and, following your best instincts, taped the strips together. It's not random, but it has a fantastically random energy.
This approach to gamemaking - to throw everything plus the kitchen sink into the visual design - is not new.
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[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
Music games are on the rise. The Guitar Hero series and its younger cousin, Rock Band, have paved the way for the Harmonix iPod game Phase, indie title Audiosurf - a top-seller for Valve’s Steam service in February - and the new rhythm-action game Patapon.
The “games for girls” strategy has taken flak from many critics, both male and female. Sure, we’d like to see a world where video games aren’t branded a 99%-teen-male, testosterone-soaked form of entertainment. Most of us think that men and women – or boys and girls – have an equal birthright to video games.
[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
[Save the Robot is a biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
[Save the Robot is a new, biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media. This column discusses how online games should better feed data to the rest of our online lives.]
When I was around six or seven, Christmas morning meant one thing: Star Wars toys. And even when I was six or seven, I knew that Star Wars toys were junk. My parents gave me one of the first Darth Vaders on the way to a nice restaurant in Boston at Christmastime, probably to keep me quiet at dinner. The figure wore a cape that was just a round piece of vinyl with armholes, and Darth’s light saber slid out of a gouge in his forearm.
[Save the Robot is a new, biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]
[Save the Robot is a new, biweekly column from Chris Dahlen crafted specially for GameSetWatch, dealing with gaming as pop culture and cult media.]






