COLUMN: 'Play Evolution': The Evolution of the Modern RTS
[“Play Evolution” is a column by James Lantz that happens sometimes and discusses the changes that games undergo after their release, from little developer patches to huge gameplay revelations, and everything in between. This week: evolution in the RTS genre]
After the huge success of Starcraft and the large success of Warcraft 3, Blizzard stepped off the RTS stage and let THQ nudge their way into the spotlight with Dawn of War and Company of Heroes. But, despite their commercial and critical successes, neither franchise could hold a flame to Starcraft’s ability to produce and maintain competitive play at a high level.
Right now, Blizzard is probably asking the same question we’re about to investigate: what made Starcraft a huge competitive success while Dawn of War and Company of Heroes have a comparatively piddling competitive fan base? And are Dawn of War and Company of Heroes really an example of where the RTS genre is headed?
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[“Play Evolution” is a column by James Lantz that happens sometimes and discusses the changes that games undergo after their release, from little developer patches to huge gameplay revelations, and everything in between. This week: evolution in World of Warcraft]
[“Play Evolution” is a bi-weekly column by James Lantz that discusses the changes that games undergo after their release, from little developer patches to huge gameplay revelations, and everything in between. This week: evolution and progression in difficulty levels]
[“Play Evolution” is a bi-weekly column by James Lantz that discusses the changes that games undergo after their release, from little developer patches to huge gameplay revelations, and everything in between. This week: single-player games can evolve as well!]
[“Play Evolution” is a bi-weekly column by James Lantz that discusses the changes that games undergo after their release, from little developer patches to huge gameplay revelations, and everything in between. This week: the shifting rules of
[“Play Evolution” is a bi-weekly column by James Lantz that discusses the changes that games undergo after their release, from little developer patches to huge gameplay revelations, and everything in between. This week: the life and death of 






