MMOG Nation Citizen Spotlight: Aggro Me
April 13, 2007 3:28 PM |
['MMOG Nation' is a weekly column by Michael Zenke about current events in the world of Massively Multiplayer Games. This week's column focuses on the blogging efforts of an EverQuest 2 player.]
World of Warcraft's MMOG-glossary lists the definition of 'Aggro' as "This means the monsters are mad at you and you've 'activated' them to attack you. They are now in the motion of trying to reach and attack you." That fairly accurately sums up the writings on the blog Aggro Me, a now mostly-retired site that focused almost solely on the EverQuest 2 title developed by Sony Online Entertainment.
While for the most part his commentary ran to the esoterica of EQ2 patch notes and a weekly humor column, he was also fairly well known for some inflamatory statements made in the heat of the blogging moment. In particular, his scathing dismissal of the Penny Arcade comic early last year garnered a lot of attention on forums around the Internet. He also vigorously decried the concept of the SOE Station Exchange when it was originally launched, and expended a good deal of effort in examining its flaws and shortcomings.
Aggro was kind enough to answer a few questions for us, and so today we have a look behind the screen at the gent who has (for good or ill) done a fair bit of aggroing of his own in the last two years. We had a chance to talk about his past with Massive games, the reason his blog has been so quiet of late, and I've got a plethora of links to some of the best content the Aggro Me site has to offer. Read on for a look at a focused blogger, who has never been afraid to let you know about that chip on his shoulder.
Categories: Column: MMOG Nation




Imagine the fun of a Massively Multiplayer world inhabited by adorable penguins, cute fuzzy animals, or some of those incomprehensibly popular Disney television characters. A disturbing, post-apocalyptic vision of future gaming? To hear veteran Massive designer Raph Koster talk at GDC earlier this month, that's not the future: it's the present. At the
Self-styled as a 'virtual monster hunter', the author behind the site
At the end of last month, eBay confirmed that they intend to pull every auction for 'virtual artifacts' from their site. From WoW gold to Neopoints, Real Money Transfer (RMT) fans will have to look elsewhere for their goodies. While initially I found this a fascinating move, after having it pointed out to me that
['MMOG Nation' is a weekly column by Michael Zenke about current events in the world of Massively Multiplayer Games. This week's column looks back and forward via the lens of World of Warcraft's new Burning Crusade expansion. Why aren't you playing right now?]
Despite 2006's expiration date already having past, it's the solemn duty of anyone with a column to reflect on what has come before. It's vitally important that we remember the best and worst moments of the previous year, so that when people screw up this year we can say we saw it coming. This year, of all years, it's even more important that we keep the past in mind. All three 'next-gen' consoles are now on the market, pundits are shouting from the rooftops about the 'revitalization' of PC Gaming, and there are at least two or three AAA Massive titles likely to be launched this year. At the end of this year, we'll be able to look back with 20/20 hindsight on what is sure to be a unique span of time in Massive Gaming. In the meantime, we can take that same look back on a year that ... well, wasn't that unique. Nothing huge launched, nothing big went under, and the only industry-shaking news was the 'death' of E3, something talked about at great length in many corners of the internet already. Just the same, there were some good times and some bad times this year that are worth noting. Read on for a listing of the tin badges I picked up at the corner store: the 2006 MMOG Nation awards.
So far, in the 'Citizen Spotlight' series I've interviewed two highly cogent World of Warcraft players and an astute news blogger. There's something about being a veteran of Massive games, though, that brings out the designer in everyone. Perhaps it's because of the very personal nature that players have with game worlds; it's hard not to have opinions on, say, a combat system after you've been intimately familiar for years at a stretch.
I'm sure I'm not the only person who was excited by last week's announcement that the tools-maker Multiverse is going to be
There are bloggers ... and then there are bloggers. Tobold, of
You may have heard of the game