COLUMN: 'Jump Button': Best Joke Ever — Game Boy Musicians Alex Yabsley aka Dot.AY and Thomas Gilmore aka Ten Thousand Freemen & Their Families
[Jump Button is a bi-weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the second in a series of interviews that explores Australia's emerging 8-bit music scene.]
Part of me wants to protest.
After all these years, this isn't how I imagined it. Not like this. It's too much, too fast, and I can't take it all in properly...
And then somehow, this: I'm standing outside, in the cold, after midnight, down some skinny, Melbourne city back street. Half-drunk whisky sour in a cocktail glass. A freaking cocktail glass!
Holding this drink, with these people around me, I feel like a dick. It doesn't help that I want to be back inside the bar, listening, experiencing, ordering a drink that comes in a real glass. But my instincts tell me: stay, this is more important, these two in front of me are the white rabbits that will lead me to the promised 8-bit underground.
I'm so close now; so close I can feel the lo-tek fanboy in me rising. Stealing my games journo cool.
For the past three years I've been looking for a chance--any chance--to experience a live chip tune gig in Australia. And, now, in a single night, I've not only heard Tyson Hopprich rip it up Sid DJ-style at the local premiere of Marcin Romocki's 8 Bit documentary, but I've just spent the last two hours watching a line-up of the best blip artists in Australia detonate the 8-bomb like they'd been set on fire.
Thirty minutes later and I'm standing here, out in the cold, MP3 voice recorder pointed at Game Boy musicians Alex Yabsley aka Dot.AY, and Thomas Gilmore aka Ten Thousand Freemen & Their Families. Double proof of Australia's emerging 8-bit music scene.
A scene that, in some part at least, is intent on looking at the genre through Corey Worthington sunglasses.
'I like to think that we try and be different [to the rest of the world],' says 22-year-old Alex, philosophical expression on his face.

[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the first in a series of interviews that explores Australia's emerging 8-bit music scene.]
Barely 20 minutes later and music flows out over the audience in thick, meaty, 8-bit waves. It's sad and heavy in parts; the opening of a murder mystery adventure. David Cage's
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week - following on from the interview with Julie Strain, Robert Atkins talks about the making of Ritual's game
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week -
These pixels are a dual-wielding, uzi and flame-sword toting hero of the multi-verse. FAKK to the second level. And in this instance, the real was the inspiration for the fantasy; for the fictitious. Julie for Julie.
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
'It was the first one of its kind, and the system hadn't even launched yet! But it wasn't easy. This was just the first of many “negotiations” with my wife to secure a rare faceplate.'
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]






