New Video Game Zine Alert: JumpButton
September 19, 2011 11:00 PM |

For those looking for something to add to their video game zine library, have you heard of JumpButton yet? Making its debut literally 48 hours ago, editor Drew Taylor describes it as "a quarterly art/gaming/lifestyle magazine with a focus on the art and substance of videogame culture".
Much like Scroll, it's available via MagCloud, so you have two options: $17.00 for a hard copy or $4.00 for a PDF. The first issue came out in 2005, but due to financial issues, the follow-up never saw print.
But as Taylor notes, things have changed over the years; not only has the scope of game writing evolved significantly across the board, hence why the potential audience is now far greater, but so has the means of distribution.
The 64 page strong return features articles originally written in late 05/early 06 for #2, but are now in #0, and sports an update look that will accompany the official re-launch that's forthcoming. And despite being several years old, everything is still quite relevant today, including a look at the genesis of the iam8bit art show and an interview with artist Ashley Wood.
Though age is what makes some articles especially compelling, like the tribute to Beyond Good & Evil before a sequel was finally green lit, or the interview with Quantic Dream's David Cage before there was Heavy Rain. For those interested, JumpButton #0 can be acquired here and comes recommended.
But for those who need a little more convincing, or even those who don't, be sure to check out Taylor's GSW column from back in the day, which was one of the ways JumpButton was kept alive between format changes.
[via @DeMarko]
Categories: Column: Jump Button,Top Posts




[Jump Button is a bi-weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the second in a series of interviews that explores Australia's emerging 8-bit music scene.]
Thirty minutes later and I'm standing here, out in the cold, MP3 voice recorder pointed at Game Boy musicians Alex Yabsley aka
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the first in a series of interviews that explores Australia's emerging 8-bit music scene.]
Barely 20 minutes later and music flows out over the audience in thick, meaty, 8-bit waves. It's sad and heavy in parts; the opening of a murder mystery adventure. David Cage's
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week - following on from the interview with Julie Strain, Robert Atkins talks about the making of Ritual's game
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week -
These pixels are a dual-wielding, uzi and flame-sword toting hero of the multi-verse. FAKK to the second level. And in this instance, the real was the inspiration for the fantasy; for the fictitious. Julie for Julie.
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
'It was the first one of its kind, and the system hadn't even launched yet! But it wasn't easy. This was just the first of many “negotiations” with my wife to secure a rare faceplate.'
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]
[Jump Button is a new weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture.]