Game Announcement: Mister Raroo's Hauntastic Voyage to Ghosty Ghost's Island
[GameSetWatch is proud to unveil Mister Raroo’s Hauntastic Voyage to Ghosty Ghost’s Island, the first release on our new video game publishing label, GameSetWatchGames. Designed by Mister Raroo, Hauntastic Voyage to Ghosty Ghost’s Island will soon be released for the Raroo Fun System game console. Note: Mister Raroo’s Hauntastic Voyage to Ghosty Ghost’s Island, GameSetWatchGames, and the Raroo Fun System exist solely in the mind of Mister Raroo!]
Junior Game Designer
I fancied myself something of a game designer when I was in elementary school. However, I knew nothing about the technical side of developing video games. Instead, I thought that once imagined in the minds of their creators, video games were somehow just made by companies, as if it simply happened on its own. The idea that actual people were involved in the creation process didn’t even dawn upon me.
My lack of understanding led me to believe that if I had a “genius” idea for a video game, I could send my concept to one of my favorite game companies and within a few months that game would hit store shelves. And, of course, I’d be given a free copy of the game as a reward for my efforts. Naturally, I kept myself very busy by putting pencil to paper and drawing up the levels for my games.
Unfortunately, the companies I sent my video game ideas to didn’t seem to share my vision. To their credit, just about every time I eagerly mailed off my ideas, I received a response. Sadly, all the game companies had the same thing to say: “Sorry, we don’t solicit ideas for games from outside parties.”
I didn’t understand it. I believed my game concepts to be absolutely brilliant. Who wouldn’t love a game starring a guinea pig that had to make it through a series of perilous platforming levels so he could eat the evil carrot king waiting at the end? Or who wouldn’t want to play a game starring a boy with a broken arm named “Cat” who needed to rescue lost cats? It just didn’t make sense to me.
I wish I’d made copies of the game ideas I sent to companies because I never got them back. Most likely, my game designs found their way into the waste paper baskets at the desks of the individuals in charge of opening mail at the various companies. It would be neat to be able revisit the output of my childhood imagination, but all I have left are faint memories of my game ideas.
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[In a GameSetWatch-exclusive article, Mister Raroo catches up with one of his first gaming loves, Hudson Soft. Hudson have had an interesting presence in the game industry over the years, and Mister Raroo explores not only Hudson Soft's history, but how his personal experiences and feelings have intertwined with the company's software.]
Fresh off its cameo in the Tom Hanks flick Big, FAO Schwartz was a destination that excited many of us eighth graders, if only because we wanted to visit the store we had seen in the movie. Thankfully, we were not disappointed, and our senses were almost overwhelmed with the many dazzling sights and sounds that surrounded us. But for me, my attention was focused on a wall of television screens working in unison to display an incredible sight: Alien Crush for the Turbografx-16.
[In a change of pace from his usual articles, Mister Raroo reports on an unhealthy gaming trend that has recently plagued Japan. With reckless abandon for personal health, a subculture of users exploited a medical product as a way to engage in intense competition for top spot upon an online leaderboard. Thanks goes to GameSetWatch’s Japanese correspondent Shiichi Okuma for assistance in interview translation.]
Using state of the art medical technology, the Happy Health Toilet Seat examines users’ bowel movements and, by calculating numerous factors such as toxin levels, provides corresponding health data. Instead of a complicated medical readout, however, information is presented on a small LCD screen featuring a charming, customizable character that looks like something from the Dragon Quest series, not unlike Takara Tomy’s
[Mister Raroo's latest
Is there really anything to debate here? It’s obvious that Mister Raroo loves digital downloads! Look at all the games he’s purchased from the Wii Shopping Channel, Playstation Store, and Xbox Live Arcade. In fact, he probably plays those games more than any of his disc-based games.
Oh come now! Mister Raroo’s got some hang-ups about digital distribution. Remember all those digital duds he bought? Does Heavy Weapon ring a bell? Or how about RoboBlitz? They’re just sitting neglected and taking up valuable space on Mister Raroo’s Xbox 360’s hard drive. In an ideal situation, those games would be eBay fodder. But, oh wait! Mister Raroo can’t resell games that he’s downloaded, can he?
Let’s not forget, Devil Raroo, that digitally downloaded games are usually significantly cheaper than disc-based games. Together, the two “duds” you mentioned cost $25, which is less than half the price of most new Xbox 360 discs. Sure, it’s unfortunate that Mister Raroo wasted $25 on games he doesn’t play (knucklehead!), but that’s his fault.
I’ll agree that Mister Raroo is sometimes an idiot when it comes to buying games he shouldn’t waste his money on, but there are times when the demos can make games seem more tantalizing than they actually are. You buy the game and—poof!—you’re stuck with a disappointment.
“Deceptively unclear?” I assume you’re referring to the use of “points” instead of actual monetary units for games downloaded from the Xbox 360 and the Wii. I’m surprised you’re not fond of that, since it is indeed devilish of Microsoft and Nintendo to substitute real money with points. Get it? “Devilish”? Haha! Ahem. Getting back on point, I'll admit that purchasing games via digital distribution can sometimes make it feel like you're not spending actual money. After all, there is no physical transaction taking place and you’re often spending pre-purchased points instead of dollars.
As a parent, 2008 was a particularly amazing year because I was able to watch Kaz grow from being just a cute little guy we took care of to a bona fide member of the family. It’s pretty incredible to think that at the beginning of the year he didn’t know how to walk or say any real words. These days, he’s running all over the place, helps pick up his toys, uses actual words to talk, and even takes on the chore of feeding our dog Howie his dinner. It sounds funny, but Missus Raroo and I often comment that Kaz has finally become a “real person.”
[Mister Raroo continues
[Missus Raroo once again takes the helm in
Of course, ironically, we have been known to become addicted to certain television series and end up watching multiple episodes in a single sitting. We’ll get to the credit music, hit “next” on our DVD remote, and anxiously hope that there’s still another episode on the disc. While this means the sum of our watching time sometimes ends up being way more than the time it would’ve taken to watch a movie, the initial commitment is something that is always much easier to make.
I quickly discovered the optimal times to visit Straw Hat during which I could steer clear of the shadier patrons. Still, there were those few unavoidable times when I’d end up playing shoulder to shoulder with some pretty questionable fellows.
[Happy Halloween, GameSetWatch readers! After a short hiatus, Mister Raroo returns to discuss some of the games he’s been playing this Halloween season. As is par for the course in Raroo’s articles, other topics manage to find their way into the mix, including embarrassing Halloween costumes, scurrying cats, The Puberty Fairy, and more!
Halloween was the first major holiday Missus Raroo and I celebrated together, and the memory was so special that we decided to make it our wedding date. Having our anniversary on Halloween makes it feel like the world is celebrating right along with us. Instead of a cheesy romantic dinner over candlelight, Missus Raroo and I will be carving pumpkins, eating candy, and watching Kaz take in the wonder of his second Halloween.
In my opinion, the Dreamcast was the last system that truly wowed me. I’ve had a blast with just about all of the game consoles that have been released since the Dreamcast’s U.S. launch of 9/9/99 (And for the record… Yes, I know, it was released in Japan almost a year before that!), but no other system has struck me as being such a massive step forward. As great as Xbox Live is, for instance, my favorite online gaming memories come from the 56k-enabled Dreamcast.
[Get ready for more non-game exploration as our very own
Being that it’s both over-the-top and thoroughly corny, being compared to "magic music" is hardly a compliment for any album. But here’s the sad thing: Missus Raroo was right. A lot of the music I was listening to at the time had more than a passing resemblance to the audio atrocity that is “magic music.” I couldn’t listen to some of those albums ever again without picturing some clown like David Copperfield waving his arms and raising his eyebrows as he turned a woman into a tiger.
[We sent
Dressed in a full suit, Maurice escorted us past the massive lines of hopeful attendees. Along the way, security guards and other Comic-Con staffed greeted him, calling him “sir.” At the front of the line Maurice introduced us as his personal guests and the staff treated us like we were royalty. It was rather surreal.
I often make assumptions about library patrons, too, usually based upon their looks, the materials they check out, and the habits they display. One of my favorite patrons is a man I like to call The Killer. He lacks any type of computer literacy, so he’ll ask me to “do a Google” and “download everything” about particular homicides.
Prior to our son Kazuo's birth, my image of motherhood did not involve me strapped down to our little loveseat of a couch with a Wii-mote in hand. I had seen too many black and white photos of that woman with a newborn nestled in her arms, dreamily staring out at the world through a window.
[Kicking off a more regular column from Mr. Raroo with an offkilter starter - the following text is an excerpt from a longer paper he wrote for the course “Information and Society” in the Masters in Information and Library Science program at San José State University.]






