Amanita Design has cancelled plans to port Machinarium, its Independent Games Festival award-winning point-and-click adventure game, to Wii due to the hardware's limitations, according to a recent interview with Eurogamer.

Originally announced in September 2010, the WiiWare port was meant to be handled by XGen Studios (Defend Your Castles). An iPad 2 edition of the PC title released two months ago, and a PSN version will ship next February or March.

The Czech developer's head Jakub Dvorský explained the WiiWare version's cancellation to GameSetWatch: "The port is practically finished, but after some discussions, we decided not to release it because it's just not good."

He added, "The resolution is crap, and we had to squeeze the whole game (which is around 360 MB in [the] original version) into [the] 40 MB WiiWare limit. The music sounds terrible, the background pictures are heavily compressed, and we had to throw out ... some animations."

Dvorský, though, said his team will consider releasing future titles, like Samorost 3, to as many platforms as possible, including the Wii's successor: "Nintendo Wii U looks promising because it will be a powerful machine and that's what we want."

He also expressed excitement about Machinarium's upcoming PSN release and said it will be the "ultimate version" of the visually distinct game, with Trophies, the ability to zoom to certain places, a magnetic cursor, Move support, and more.