Shantae: Risky's Revenge Jumps To iOS
October 27, 2011 9:00 PM | Eric Caoili

After languishing on the mostly unappreciated DSiWare service for a year, cult platformer Shantae: Risky's Revenge has jumped to iOS, where it's likely to get the attention it deserves -- it was Metacritic's top-reviewed handheld game for 2010!
The game has you taking control of the titular, purple-haired half-genie that can transform into different animals (monkey, elephant, or mermaid) with powers that will help Shantae take down her lady pirate antagonist Risky Boots.
Developer Wayforward has adapted the game for virtual controls instead of physical d-pads/buttons, and has adjusted portions of the game to accomodate the setup. It's also added Retina Display and Game Center support.
You can download Shantae: Risky's Revenge from the App Store for free right now, and access four different areas. You can make an in-app purchase to get the full game for $2.99 (special launch price; this will eventually go up to $4.99).
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3 Comments
For someone who has no idea why this "Shantae" series repeatedly ends up in the news:
Please tell me why these games are worth acknowledging. If I recall, I played a small bit of the first Shantae game on gameboy years ago. It didn't grab me. What did I miss? Why do I see this franchise in the news every few years? Indie love? Great-under-appreciated-game love? What is the deal with this?
creath | October 28, 2011 12:29 AM
I love the DSi version, as I can appreciate any solid 2D platformer, but I would NEVER try to attempt the platforming sections using only a touch screen. It's challenging enough with a solid cross pad and real buttons without having to deal with the horrible inaccuracy of my fingers on the screen.
St. McDuck | October 28, 2011 8:24 PM
"languishing on the mostly unappreciated DSiWare service"
I have to say that it has been in the Top 10 since launch on DSiWare, I'd call that pretty appreciated. (DSiWare sells a lot more unit-wise then WiiWare, and that is before you figure in the 3DS shop...this game hasn't been languishing, it's been killing it!)
Not to mention it has been loved by people. I'm not sure how this is a good announcement or why the DSiWare version needs to be denigrated. A maybe more proper line is: "Good game goes to platform where it won't be a good game anymore due to bad controls, but hey it's iOS so it must be a big story!"
Not blaming you, but really wondering at the sanity of people. This type of game with a touch-screen pad is a horrible experience in my book, a really horrible experience. Touch screens don't work with action games, they do a lot of other things well, but not...
...like anyone is listening ;). It was the same when waggle controls got put into every Wii game even when they made many games substantially worse. Maybe someday someone will look back at this time and wonder why the fad of touch screen was.
Until then, horrible imprecise controls ftw!
Russell Carroll | November 1, 2011 6:56 PM