Infinite Ammo's Alec Holowka has had his hand in a number of past and current projects featured here in the past: 2007 IGF grand prize winner Aquaria, Paper Moon, Marian, and of course the Winnitron network of custom indie arcade cabinets.

The latest from the Winnipeg-based developer is Unity-powered adventure game Alone for Windows and Mac, which he collaborated on with Brazilian artist Frederic Machuca and submitted to this year's IGF competition.

He describes Alone as a 3D adventure title meant to integrate "many different elements into an atmospheric experience accessible to all ages". It's also serving as the basis for a series of video tutorials he's producing for game makers.

"The Alone project started out as a way to create an interesting series of tutorials for the Unity game engine. I randomly decided to post about this idea on twitter one day, and Frederico was one of the first people to respond.

As we talked about the idea, it quickly expanded into a full-fledged game. We started to get excited about creating an adventure that we would love to play that could also function as a learning tool for other up-and-coming developers."

You can see in the video below how Holowka was able to set up a simple project in the Unity game engine with a few assets and one of the mechanics fromt he game. You'll be able to watch more tutorials soon on the Alone Tumblr blog.