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GameSetWatch.com is the alt.video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and oft-ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.

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Archive For October, 2011

Sega Publishing Arkedo's Project Hell Yeah!

October 28, 2011 6:00 PM | Eric Caoili


You know I love Arkedo Studio -- the scrappy Parisian developer behind Big Bang Mini, Nervous Brickdown, and the Arkedo Series on XBLIG/PSN -- so I'm super happy to hear the small outfit is still alive and just got a new game picked up by Sega.

The game is called Project Hell Yeah!, and so far we know very little about it, like when it will release or what platform it will appear on (we know it's not the Dreamcast 2, at least). I don't really care, anyway, because the studio's games are always fun, if a little zany.

Arkedo did say it's been working on the game for 9 months now, and that this will be it's biggest project yet. It also hinted that Project Hell Yeah! will have "megatons of monsters":

"You know one thing we Arkedo love in games? Monsters. All of them. Small monsters. Big monsters. Rude monsters. Tough monsters. We love our monsters! They all are beautiful and unique snowflakes to us.

We are so proud of them, the same way their Mum in Hell would. And, like their Mum in Hell, we care about them. We are always looking for creative ways to have them suffer a lot, fight for their survival, look for potential famous last words, not find them because they are busy agonizing, and then, actually… well, die."

You can look forward to more information about the game and follow its development at the official Project Hell Yeah! site.

Round-Up: Gamasutra Network Jobs, Week Of October 28

October 28, 2011 4:30 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Nexon America, Electronic Arts Montreal, Crystal Dynamics, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Electronic Arts Montreal: Technical Director, Mobile:
"Founded in 2003, EA Montreal is one of the most dynamic studios in Quebec. Since its creation, it has undergone exceptional growth and currently has more than 200 employees. Located in the heart of Montréal, EA Montréal has benefited from constant investments and an integral renovation, thereby becoming the studio to be in if you want a career in the field of video games."

Crystal Dynamics: Senior Technical Artist:
"Crystal Dynamics is a wholly owned studio and a subsidiary of Square Enix. Crystal maintains the position as one of the group's worldwide studios that includes Eidos Montreal, IO Interactive, and SEJ (Square Enix Japan) Tokyo."

Wizorb Releasing To Windows On Nov. 7 Through GamersGate

October 28, 2011 3:00 PM | Eric Caoili


The fellows at Tribute Games have revealed that its first game Wizorb, the highly recommended 16-bit-style breakout/RPG hybrid on Xbox Live Indie Games, will release for Windows PCs on November 7 through digital distribution platform GamersGate.

This version will support gamepad, keyboard, and mouse controls, with the last purportedly feeling "more natural than an analog stick for controlling the paddle". Tribute says mouse controls make Wizorb rely more on reflexes and make it "a tad easier".

For those of you who turn your heads at the mention of Windows, the indie developer says Mac and Linux ports are "also in the works." The team has also previously said it's considering smartphone releases. This thing needs to be on every device ever!

Ghost Recon: Shadow Wars And Some Other Ubisoft Games Hitting iOS

October 28, 2011 12:00 PM | Eric Caoili

Ubisoft announced several iOS and iPad titles based on its popular franchises today, including a port for one of my favorite games of 2011, Tom Clancy's Ghost Recon: Shadow Wars, originally released for the 3DS when that system launched (it was the best launch title, in my opinion).

If you haven't heard all the praise around the game, it's the latest turn-based strategy title headed by Julian Gollop, co-creator of the seminal X-Com PC games. Shadow Wars plays very similar to X-Com, though modernized and brought into the Ghost Recon setting, with a corny G.I. Joe-esque plot.

The iOS port will be "relatively unchanged" according to Pocket Gamer, though naturally it won't have the Nintendo handheld's stereoscopic 3D effects that actually worked quite well -- they made the talking head cutscenes pop, and turned the battlefields into living boardgames.

Ubisoft's other newly announced iOS releases include ports for Michael Jackson: The Experience and Prince of Persia, as well as Assassin's Creed: Rearmed, in which you're "pitted against other assassins; and a new real-time card-based iPad game called Assassin's Creed: Recollection.

The publisher is working on titles like Rabbids Go HD, Rabbids Go Phone Again, and original game Monster Burner, too. Ubisoft intends to start releasing some of these as soon as next month, though others aren't expected to roll out until early next year.

Halloween Costume Roundup: Mario & Sonic Edition

October 28, 2011 9:00 AM | Danny Cowan

Halloween's almost here, and if you don't have a costume yet, it's time to panic. Forget finding a decent Pac-Man outfit or even an Angry Birds helmet -- many costume stores have already sold through most of their stock, leaving behind piles of broken accessories and soiled PVC masks.

If you're willing to sift through what's left at your local Goodwill, though, you still might get lucky and find a decent Mario outfit. Your options are much more limited when it comes to Sonic costumes, however. Here are a few to look out for.

New Cave Story Tool-Assisted Speedrun Is Seriously Impressive

October 28, 2011 3:00 AM | Danny Cowan

How hardcore is this Cave Story tool-assisted speedrun? The author needed to code a dedicated Windows utility in order to create it. That's pretty damn hardcore.

This newly released Cave Story playthrough blazes through the game in less than an hour using various tricks, glitches, and luck-manipulation exploits, as explained here. It starts off a little slow, but it picks up after Quote gets the jetpack. If you're not patient enough to sit through the whole thing, highlights include the boss fights, the Last Cave sequence at 42:21, and the run through Hell starting at 46:15.

[via Something Awful]

Four Winds Fantasy Keeps XBLIG Weird

October 28, 2011 12:00 AM | Danny Cowan

I don't quite understand what's going on in this game, but I like what I've played of it so far. Four Winds Fantasy is an Xbox Live Indie Games action-RPG with a distinct, MS Paint-like art style that brings to mind similar oddball creations like Famicon's SWASHBUCKEL UR SEATBELTS.

Developer QUIMDUNG previously produced a game for Newgrounds but otherwise seems to have done little else; an interview with fellow XBLIG creator GHXYK2 offers few answers. Still, games like this are why I love XBLIG, and I'm looking forward to playing more of it.

Shantae: Risky's Revenge Jumps To iOS

October 27, 2011 9:00 PM | Eric Caoili


After languishing on the mostly unappreciated DSiWare service for a year, cult platformer Shantae: Risky's Revenge has jumped to iOS, where it's likely to get the attention it deserves -- it was Metacritic's top-reviewed handheld game for 2010!

The game has you taking control of the titular, purple-haired half-genie that can transform into different animals (monkey, elephant, or mermaid) with powers that will help Shantae take down her lady pirate antagonist Risky Boots.

Developer Wayforward has adapted the game for virtual controls instead of physical d-pads/buttons, and has adjusted portions of the game to accomodate the setup. It's also added Retina Display and Game Center support.

You can download Shantae: Risky's Revenge from the App Store for free right now, and access four different areas. You can make an in-app purchase to get the full game for $2.99 (special launch price; this will eventually go up to $4.99).

Anamanaguchi, USK, And More Laying It Down At Tokyo Blip Fest

October 27, 2011 6:00 PM | Eric Caoili

The only downside to Blip Festival expanding to new countries every year (e.g. Denmark and Australia) is that it means there are more huge chiptune concerts that I get to miss out on -- like last weekend's ridiculous Tokyo Blip Festival 2011.

I mean, just lok at this video above, a joint performance between American micromusic superstar band Anamanaguchi (from the Scott Pilgrim vs The World video game soundtrack) and Fukuoka legend USK (one-half of Portalenz) tearing the roof off Koenji High.

Japanese site Littledesk has collected several more bands from the two-night show shot by atteendees, which you can watch here. After the break, a great performance and dance by French artist Je Deviens DJ En 3 Jours:

Indie Royale Download Bundle Launches With Unique Pricing Model

October 27, 2011 3:56 PM | Eric Caoili

Newly launched web site Indie Royale bundles four downloadable independently developed PC titles every two weeks using a unique pricing system that changes as time passes and more people purchase the games.

While bundles will start at a heavily-discounted $1.99, that price will automatically increase as time goes on. Generous purchasers, however, can help lower the price for everyone else by choosing to pay more than the current minimum, earning a mention on the front page of the site in the process.

The first Indie Royale bundle includes Wadjet Eye Games' 2D adventure game (and IGF finalist) Gemini Rue, FPS tower defense title Sanctum, 'Metroidvania'-esque Dream Build Play winner A.R.E.S.: Extinction Agenda, and Noumenon Games' puzzle/racing game Nimbus.

That bundle has sold over 25,000 copies and currently sells for $5.11 as of press time.

Titles offered in Indie Royale bundles are available in various configurations including direct downloads for Windows PC, as well as redeemable PC keys for Steam and indie-focused download service Desura.

Gamasutra parent company UBM TechWeb is behind the new bundle, alongside Australian game download site Desura.

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