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The shocking revelation above is something one would expect to find in the latest installment of Iwata Asks. Instead, it came about in an interview between Eiji Aonuma and Game Informer:

"I've never actually finished it... I almost feel like there's still no game more difficult than it. Every time I try to play it I end up getting 'Game Over' a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn't ever think that I wanted to make a game like that."

Needless to say, reaction to such a statement, especially from such a significant force behind the franchise since Ocarina of Time has been divided. Everything from "That's crazy!" to "Eh, don't blame the guy." It would be interesting to see a breakdown of the ages associated with such sentiments.

My guess is that older gamers, who grew up with (and more than likely also beat) the game, are in the first camp, while younger ones, who missed out on the originals, fall on the other side of the fence.

More than anything, Aonuma further proves that game design, much like everything in life, is a sign of the times. That which was amazing and fun to play at one point in time is not necessarily in another.

Hence why some today regard the NES classic to be borderline unplayable. Also, $20 says at least one series diehard has somehow worked this latest revelation in his or her own Zelda timeline.