When word hit that the creator of Mega Man had left his home of 23 years, after finally getting his pet project off the ground, many assumed that things were bad at Capcom. But only in recent interviews has it been revealed how frustrated Keiji Inafune truly was.

Regarding Legends 3, in a conversation with 4gamer.net that GameBlurb translated:

"So, I told them that I was going to found my own independent company and leave Capcom. However, I stated that I was ready to make a contract with them so that I could keep working on those projects that I started. I couldn't start making contracts with other publishers for sure if Capcom agreed to the proposition, but I wanted to see those projects that I started to completion. But it couldn't be done. They answered, 'We have no need to do that.'

[I went to the trouble of]... Finding the right time, gathering the team members, planning strategies, all so we could barely start on Mega Man Legends 3. I really don't want to quit at this crucial moment...but I can't keep going at Capcom. I am too tired to keep going. I wanted to leave Capcom to recharge my energy, and support Capcom from there, but it seems they don't allow it. I want to make all my effort to keep Legends 3 alive, but I'm really not sure I can do it."

And while chatting with Joystiq, he also touched upon the failed retail reboot of Bionic Commando.

While they jokily note that the game's wifwarm was a result of the "Whatever, do what you want, I don't care." tone that eventually developed between developer and publisher, Inafune brings up issues that are unfortunately common whenever a Japanese company tries collaborating with a foreign one:

"They should be more flexible about things... If you don't do that, everything will become messed up from the middle. And that's the most important part. Not the beginning, but in the middle and finishing the game."