Now I may work for Halfbrick myself outside of the GameSetWatch walls, but I haven't been here for all that long. I only saw the the end to Raskull's crazy 7 year development cycle, but at Casual Connect back in July CEO Shainiel Deo had a good long look at the game we now know of.

Did you know that the original Raskulls didn't involve Skulls at all, but Robots? Or that the game was originally designed to be for a free Korean-based microtransaction title? How about when it had a long life as a Nintendo DS title, where the Raskulls looked a little more lumpy and drank Milk instead of Boosty Juice?

This is one of many videos from Casual Connect. We'll be showing more from the conference over the coming weeks.