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GameSetWatch.com is the alt.video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and oft-ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.

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Archive For August, 2011

Genesis, Saturn, Dreamcast, And Puyo Cases For Your iPhone 4

August 28, 2011 1:00 PM | Eric Caoili

Because so many diehard Sega fans are happy to spend all their money in the pursuit of having everything they own be a tribute to its systems, and because companies are just as happy to take advantage of that weakness, we now have these iPhone 4 cases.

For $27, accessory shop Strapya World will sell you one of four designs for this new line of polycarbonate iPhone 4 shells: Genesis/Mega Drive, Saturn, Dreamcast, and Puyo Puyo. That's great, but when will we get Segata Sanshiro cases?

Interview: Size Five's Dan Marshall On Creating His Own Grim Fandango

August 28, 2011 1:00 PM | Eric Caoili

Indie developers have enough on their plates to worry about, without added risks thrown into the mix. Sometimes, however, being stuck in a rut and taking a risk can lead to the revitalization of a studio, rather than a developer having to call Time Gentlemen, Please.

When quirky British developer Dan Marshall opted to close down well-known indie studio Zombie Cow -- developer of Time Gentlemen, Please -- and resurrect it as Size Five Games, it was more than a tense moment. Would the fans react well to the new name, and would the preferred result of attracting a larger fanbase pan out?

Fortunately for one-man-band Marshall, his previous work on the Ben and Dan adventure series, not to mention his collaboration with Channel 4, means that he really can stretch his legs properly for the first time.

"It's all off my own back this time," he told Gamasutra. "Thanks to the cash that came from Privates and continuing sales of Time Gentlemen, Please!, I'm now fully self-funded and having a whale of a time with it."

Indeed, Marshall revealed his first game under his new studio name last month, steampunk platformer The Swindle, which will see players infiltrating facilities and hacking computers -- and it's rather different to anything we've seen from the dev before.

"The idea started about a year ago," Marshall explained. "But it's been in full production for six months or so, so it's still very early days. A lot of that time has been spent getting the various technologies like physics simulation and lighting to work together nicely, and nailing the visual style."

Machinarium Slated For iPad 2s On Sept. 8

August 28, 2011 11:00 AM | Eric Caoili

Amanita Design's visually distinct point-and-click adventure game Machinarium, winner of the Independent Game Festival's Excellence In Visual Design award, was submitted to Apple's approval group earlier this week and will release for iPad 2s on September 8 if that process goes smoothly.

The Czech studio says the game won't support the original iPad as it "needs quite a lot of memory and fast CPU", but it also promises that "there are no compromises in this version and it looks great on tablet." 

While not every gamer will be able to get Machinarium on their iOS devices of choice, they can still buy the original version for PC, or wait around for the upcoming PSN, WiiWare, Android tablet, and RIM Playbook ports that Amanita currently has in the works.

Land Of Rapture's Collection Of BioShock-inspired Jewelry

August 27, 2011 5:00 PM | Eric Caoili

British craftster Keeley N, proprietor of the Land of Rapture shop that specializes in "glass topped cameos, antique brass and dipped metals", has a set of what looks like the perfect accessories for female BioShock fans looking to wear parts of the first-person shooter/adventure series.

She's selling hairpins, necklaces, rings, and more featuring the game's propoganda posters and Plasmid icons -- you can see them all on her Etsy page. Keeley also has jewelry for other franchises like Portal, Super Meat Boy, and The Legend of Zelda, but they really look best with BioShock.

Best Of Indie Games: Safety Instructions

August 27, 2011 3:00 PM | Tim W.

[Every week, IndieGames.com: The Weblog co-editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days on his sister 'state of indie' weblog.]

This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The goodies in this edition include a polished 2D platformer with professional voice work, a fishy browser game from the developers of Sky Island, an Assembly Summer 2011 game dev contest submission, a typing program with amusing death sequences, plus a new release from Game Dev Story creators Kairosoft.

Here's the highlights from the last seven days:

Game Pick: 'Lee-Lee's Quest' (Marcus Richert, browser)
"Lee-Lee's Quest is a polished 2D platformer made by Marcus Richert for Adult Swim, featuring colourful graphics, solid gameplay, and some spectacular voice acting work by Joshua Tomar. It's also very short, meaning that you can beat it in just a handful of minutes if you're pretty good at platformers."

Game Pick: 'The End' (Preloaded, browser)
"Made by the same people responsible for High Tea and zOMT, The End is a game about death. To put it more accurately, it is a game devoted to teaching adolescents about the concepts of mortality. Framed outside of the context of religion, it's a surprisingly light-hearted look at what might potentially follow once you have had a meteor land on your head."

Game Pick: 'Little Fins' (Neutronized, browser)
"Little Fins is a fishy new title from Sky Island devs Neutronized. You are a little fish who must navigate a series of underwater pathways, dodging enemies and picking up discarded drinks cans to make the water that little bit safer for other fishes."

Interview: Hello Games Out To Prove Joe Danger Wasn't A Fluke

August 27, 2011 1:09 PM | Eric Caoili

Does being one of the nicest dev teams in the industry translate to success? For the team at Hello Games, it also helps that their first release, Joe Danger on PlayStation Network, an arcade-style side-scrolling racer in the same vein as XBLA title Trials 2, was warmly received by both the press and gamers alike.

Now they've been locked away in a dingy cell, or wherever they choose to spend their development time, diligently working on a recently announced follow-up called Joe Danger: The Movie.

Available to play last week at Gamescom in Cologne, Germany, the next Joe Danger installment is looking to wow the digital console space all over again, taking Joe out of his trusty motorcycle and throwing him into minecarts, onto skis and strapping jetpacks to his back.

Hello Games has come a long way since its first release, with new members added to the original pack and plenty of experience under its belt. Gamasutra's Mike Rose met up with Hello's Sean Murray to discuss the challenges his team is facing this time around, and what the future holds for both the team and Joe himself.

You've taken on new team members to add to the original roster of four. How did you go about choosing who to hire?

Sean Murray: None of them have made a game before, and that has been the nicest thing, as we don't have any jaded, grumpy old men... well, we have, we have us! But now we have some fresh, new people who are excited about games.

Well, one of them has worked on a bunch of titles that were canned, and one of the guys who has made a bunch of these levels for the new game has worked in QA before. But yeah, suddenly the average age of our little group has gone down, and I've learnt that I can't drink as much as I used to. [laughs]

Stern's New Transformers Pinball Machine Has a Fittingly Slick Trailer

August 27, 2011 11:00 AM | Eric Caoili

The new Transformers movies aren't the highest quality offerings (neither are some of the franchise's games), but perhaps Stern's upcoming pinball table will redeem the robots in disguise -- the company even put together this excellent trailer for the Transformers machine.

"You can catch brief glimpses of the playfield, see a prototype toy in action and to top it off we learn that George Gomez (most recently worked on Batman, The Sopranos and Lord of the Rings Pinball) is apparently the chief designer of this game," points out Arcade Heroes.

It's great to see Stern Pinball putting its designer front and center here to promote the game to pinball aficionados. Expect more news on the mchine soon -- I can't wait to see what Transformers toys will be featured on the playfield, and how they'll integrate with the game.

XBLIG Summer Uprising Day 5 - Doom & Destiny

August 27, 2011 8:00 AM | Ryan Langley


Xbox Indie Games have been a good ground for classic top-down Japanese RPGs, courtesy of Zeboyd Games. Now HeartBit Interactive are also giving it a go with their own title -- Doom & Destiny.

Strange events bring four friends in a fantasy world made of cliche, strange people and a lot of humor. Help them in the battle against the evil villain and to find their way home. Check out the trailer here, or download the trial. Full game is 240MSP!

EU Nintendo Download - Gargoyle's Quest, Aya and the Cubes of Light And More

August 27, 2011 7:00 AM | Ryan Langley


Again, much like the American update, Capcom's classic Gargoyle's Quest is now available on the 3DS Virtual Console.

We also have a single new WiiWare title, Aya and the Cubes of Light for 1,000 Points, and one DSiWare title -- Bridge, for 500 Points.

NA Nintendo Update - Gargoyle's Quest, The Ignition Factor And More

August 26, 2011 11:00 PM | Ryan Langley


With the addition of Firebrand to the Ultimate Marvel Vs. Capcom 3 character selection, it's good to see Capcom remember the games he was associated with. Gargoyle's Quest is now available for the 3DS Virtual Console, where you can pick it up for $3.99.

Alongside it are three new DSiWare titles -- Magical Whip: Wizards of the Phantasmal Forest for 200 Points, Let's Create! Pottery for 500 Points, and Calculator for 200 Points.

Lastly, the Wii gets one new Virtual Console title -- The Ignition Factor for 800 Points, a SNES Firefighting game.

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