Our Properties: Gamasutra GameCareerGuide IndieGames GameSetWatch GDC IGF Game Developer Magazine GAO

Recent Comments

  • Bruno de Figueiredo: The end of an era in alternative games journalism. I for one was honored to be a part of this in some small way. I read more
  • Marco: Damn. I was reading the RSS feeds, and suddenly this. It will be missed. I have GSW on my feeds for 5 years i believe. read more
  • Wolfgang Wozniak: My heart is in countless pieces, you guys. Shattered. read more
  • Aruto-chan: Wait a sec... Is it April 1st already? Seriously, though, I have enjoyed reading this site and will miss it. Thankfully, contributors to GSW will read more
  • Nick Garboden: I imagine I'm one of a very select few that uses this site as the start of my internet daily flow so I've got to read more

About GameSetWatch

GameSetWatch.com is the alt.video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and oft-ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.

Read More

Archive For August, 2011

Super Meat Boy Co-Creator Shows Off First Binding of Isaac Trailer

August 29, 2011 3:00 PM | Eric Caoili

"It's that time again, I'm about to birth another boy... but this one has skin." That's how Edmund McMillen (Super Meat Boy) began an email blast sent out this morning about the first trailer for The Binding of Isaac, his upcoming game developed with Florian Himsl.

Just as strange as Super Meat Boy's concept, though perhaps a little darker, The Binding of Isaac focuses on a frightened child who escapes to his house's basement after his mom "starts hearing the voice of God demanding a sacrifice be made to prove her faith".

That basement setting gives us "a randomly generated action RPG shooter with heavy roguelike elements" (it looks a lot like Smash TV/Robotron), where Isaac will fight "droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother."

The Binding of Isaac will release on Steam for Windows and Mac in mid September for $5.

Vlambeer, Halfbot Moving Super Crate Box To iOS

August 29, 2011 1:00 PM | Eric Caoili

With the help of Halfbot (The Blocks Cometh), Vlambeer is bringing arcade action game Super Crate Box to iOS -- the most popular request it's received from fans, according to to the Dutch indie developer -- next month.

Released for PCs last year, Super Crate Box is a very fun and addictive platform arena shooter that was a finalist for the 2011 Independent Games Festival awards (Excellence in Design), and was Gamasutra's fifth best indie game in 2010.

Super Crate Box's iOS release will support iPhones, iPod Touches, iPads, and even iCade cabinets. You can still download the Windows/Mac edition of the game for free here.

New Hawken Video: Even Multiplayer-only Mecha Combat Games Need A Story

August 29, 2011 11:00 AM | Eric Caoili

Adhesive Games' Hawken, which everyone seemed smitten with since the release of its first trailers, has a new video out explaining the online multiplayer mecha game's dystopian setting, an overindustrialized planet where giant robots duke it out in ruined cities.

All footage here is captured directly from gameplay, and you can actually see some mechas trading shots and missiles while hopping around toward the end -- it's all fast-paced action, like you'd expect from a first-person shooter, but still conveying the weight of these machines.

While there's still no announced release date or even platforms for this indie title, Hawken says it has another video coming this week (if you were at PAX this weekend, you might have already seen the new Hawken trailer at the PC Gamer presentation).

Halfbrick's Raskulls Post Mortem - All Your Game Needs Are Pirates & Ninjas

August 29, 2011 11:00 AM | Ryan Langley

Now I may work for Halfbrick myself outside of the GameSetWatch walls, but I haven't been here for all that long. I only saw the the end to Raskull's crazy 7 year development cycle, but at Casual Connect back in July CEO Shainiel Deo had a good long look at the game we now know of.

Did you know that the original Raskulls didn't involve Skulls at all, but Robots? Or that the game was originally designed to be for a free Korean-based microtransaction title? How about when it had a long life as a Nintendo DS title, where the Raskulls looked a little more lumpy and drank Milk instead of Boosty Juice?

This is one of many videos from Casual Connect. We'll be showing more from the conference over the coming weeks.

Zeboyd Games To Tackle Penny Arcade Adventures Sequel

August 29, 2011 9:00 AM | Danny Cowan

In an unexpected development that nevertheless seems like a great fit, Breath of Death VII developer Zeboyd Games announced that it has picked up the rights to develop the next episode in Penny Arcade's adventure game series On the Rain-Slick Precipice of Darkness.

The series previously ground to a halt following the release of its second episode, after which developer Hothead Games shifted its efforts toward DeathSpank. Presuming that Episode 3 of Penny Arcade Adventures would never enter production, Penny Arcade's Jerry Holkins released a script wrapping up the storyline introduced in the first two episodes.

Judging from the single preview image released so far, On the Rain-Slick Precipice of Darkness Episode 3 will share a similar style with Zeboyd's Cthulu Saves the World, which itself was inspired by 16-bit-era RPGs. No further details have been announced regarding the upcoming sequel, other than Zeboyd's assurance: "Yes, we're serious."

Counter Strike: Global Offensive Revealed

August 29, 2011 7:00 AM | Ryan Langley

Over at the Penny Arcade Expo, Valve have been busy showing off Counter Strike: Global Offensive, the new incarnation of the shooter for PC, XBLA and PSN.

We already have some confirmed maps -- Dust, Dust 2, Aztec, Office, Nuke, Italy and Inferno. The matchmaking system set up for the console versions will be 5 versus 5, and will include an ELO-based ranking system to determine your skill level. There's also a few new weapons, including a Molotov cocktail and a Stun Gun. Also, no TF2 style hat nonsense!

To check out IGN's video preview of the game, continue reading.

Epic Dungeon Upgrade Cursed Loot Launched for XBLIG

August 29, 2011 5:00 AM | Danny Cowan

Eyehook Games has released Cursed Loot, an upgraded version of its Xbox Live Indie Games roguelike Epic Dungeon with a new character class and a variety of new features.

Along with the returning Berserker, Shaman, Gambler, and Tinkerer classes, Cursed Loot introduces the Goblin class, which specializes in a health-regenerating skill. The update also introduces unlockable "awardments," along with upgradable stealth, perception, and stat boost abilities.

The upgrade was initially planned as an Epic Dungeon title update, but due to legal and business reasons the original game had to be pulled from the Xbox Marketplace and replaced with Cursed Loot. Unfortunately, this also means that Epic Dungeon purchasers will need to rebuy the game in order to get the new content...though considering that both games cost a dollar apiece, it's not exactly a big deal.

Free PC Version of Nyarlu's iOS Maze-'Em-Up Forget-Me-Not Released

August 29, 2011 3:00 AM | Danny Cowan

Released initially for iOS platforms earlier this year, Nyarlu Labs' Forget-Me-Not is now available as a free download for PC and Mac.

A traditional arcade game (in the sense that it's a single-screen action game, not that it was released in arcades), Forget-Me-Not is a fun little title in which players navigate mazes, shoot enemies, and collect all sorts of colorful doodads. The video above says basically all you need to know; the gameplay actually has surprising depth, despite its simple-seeming premise.

The PC version also boasts an array of improvements over the iOS edition. "It's the same basic game as the iOS version, but tweaked.. a bit harder, faster, more balanced," says developer Brandon at Nyarlu Labs. "It's meant to be more arcadey. It has a few new enemies, things-that-happen, and MORE FRUIT. Now you can play with joysticks in front of the telly, yay!"

Gundemonium Shoots Up Steam With New Music, Online Co-op

August 28, 2011 5:00 PM | Eric Caoili

Rockin' Android might have already released its Gundemonium Collection to PSN and Windows, but the boutique publisher is now bringing the doujin shoot'em up anthology (includes Gundemonium Recollection, GundeadliGne, and Hitogata Happa) to Steam with several additions.

The biggest change is that GundeadliGne now has online co-op (PSN version was local-only)! Rockin' Android has also dropped in Steam Achievements, and brand new music arrangements from DM Ashura and Woofle designed to "get your heart pumping and multiply the intensity".

What's more, a Rockin' Android says that if this sells well on Steam, it will consider putting more of its titles on the platform (possibly with more new features?) -- I'm hoping for the Suguri games! You'll be able to grab Gundemonium Collection from Steam some time next month.

Top-Grossing Android Games: My Country, Paradise Island Report Big Earnings

August 28, 2011 3:00 PM | Eric Caoili

Every week, GameSetWatch's Danny Cowan rounds up the top-grossing Android gaming applications, as current that day in the Android Market. This week's U.S. revenue charts see Cooper Media's My Country and Paradise Island leading today's rankings, as Fashion Story and Big Time Gangsta also report fast sales.

These charts allow end users to see who is making the most money in the Android Market that day. It differs significantly from the Top Paid Games chart, which is ranked by sales, and therefore is dominated by lower-priced titles that sell more copies.

Data comes courtesy of Google's public sales information. All titles in the Android Market's "Games" category are considered in chart rankings.

This week's top-grossing Android titles are:

1. My Country (Free)
2. Paradise Island (Free)
3. Fashion Story (Free)
4. Live Holdem Poker Pro (Free)
5. Restaurant Story (Free)
6. Tap Fish (Free)
7. Big Time Gangsta (Free)
8. Bakery Story (Free)
9. Zynga Live Poker (Free)
10. Homerun Battle 3D ($4.99)

Cooper Media's microtransaction-supported sim titles My Country and Paradise Island top the Android revenue charts this week, as TeamLava's Fashion Story and Dragonplay's Live Holdem Poker Pro trail at third and fourth place.

Glu Mobile claims seventh place with its action-adventure title Big Time Gangsta, while Com2uS's Homerun Battle 3D emerges as the only paid download in today's results thanks to a recent Editors' Choice recommendation.

Click Here for All Archives

twitter RSS

Our Sites

game career guide Gamasutra Indie Games