Our Properties: Gamasutra GameCareerGuide IndieGames GameSetWatch GDC IGF Game Developer Magazine GAO

Recent Comments

  • Bruno de Figueiredo: The end of an era in alternative games journalism. I for one was honored to be a part of this in some small way. I read more
  • Marco: Damn. I was reading the RSS feeds, and suddenly this. It will be missed. I have GSW on my feeds for 5 years i believe. read more
  • Wolfgang Wozniak: My heart is in countless pieces, you guys. Shattered. read more
  • Aruto-chan: Wait a sec... Is it April 1st already? Seriously, though, I have enjoyed reading this site and will miss it. Thankfully, contributors to GSW will read more
  • Nick Garboden: I imagine I'm one of a very select few that uses this site as the start of my internet daily flow so I've got to read more

About GameSetWatch

GameSetWatch.com is the alt.video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and oft-ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.

Read More

Archive For August, 2011

Radiant Silvergun Coming To XBLA On September 14

August 30, 2011 11:00 AM | Eric Caoili

Nearly a year since it announced the port, Treasure has revealed that its cult favorite shoot'em up Radiant Silvergun will release for Xbox Live Arcade on September 14, accurate arcade/Sega Saturn transparencies and all.

This downloadable of the previously Japan-only game will add online co-op and a new Ikaruga-style gameplay mode. It aso has a pretty neat avatar award that you can unlock after playing Story mode 20 times!

[Via N2O1990]

Hothead On The Evolution Of An Independent Gaming IP

August 30, 2011 11:00 AM | Ryan Langley

Back at Casual Connect Seattle, Hothead Studios had a quick session regarding The Baconing, the third tale of the illustrious Death Spank. And the game is coming out this week -- how appropriate!

Producer Mike Inglehart discusses the trials and tribulations on publishing their first title themselves, how they dealt with feedback from the original titles, and what to expect from them in the future. Hopefully The Baconing does well this week on XBLA and PSN.

La La Land Creator biggt Releases Another Unsettling Game

August 30, 2011 9:00 AM | Danny Cowan

So, you should probably check out the La La Land series if you haven't yet. Done? First of all, no, I don't have any answers for you, and I'm sorry that you now have that Amway song stuck in your head. In a disturbing new development, though, La La Land creator biggt has released a new game that very much lives up to the surreal-as-hell standards of his previous works.

And that's all I'm going to say about it. Sorry for the brevity here, but "陆霈的梦想" really needs to be played for one's self, as any description would spoil the experience. Not a spoiler: it's a free downloadable PC game, and if you're a fan of Famicon and the like, it's worth your time.

[via jchastain]

Jenga Meets Mario in 'Super Mario Brothers Balance Block'

August 30, 2011 5:00 AM | Danny Cowan

If you're looking to add a little Mario-flavored spice to your board game nights, Japanese publisher Media Factory might have just the thing you need. "Super Mario Balance Block" is a Jenga variant that replaces the game's standard wooden blocks with familiar scenery from Nintendo's Super Mario Bros. series.

Included in the package: a dozen destructible blocks, a dozen unbreakable bricks, and a dozen question mark blocks, along with eight irregular super mushroom pieces that are bound to doom many a Mario tower. The game also includes a stick with a little plastic Mario at the end, frozen in his classic fist-in-the-air pose. Remember, as Nester taught us, you're supposed to break Mushroom Kingdom blocks with your hand, not with your head.

The set retails for 2,500 yen, and is set to be released in November. Game Swag has a list of sites currently taking preorders.

[via Joystiq]

Banzai Rabbit Creator Revolutionary Concepts Tapped for iOS Frogger Remake

August 30, 2011 3:00 AM | Danny Cowan

Konami has tasked iOS developer Revolutionary Concepts with remaking its arcade classic Frogger, which celebrates its 30th anniversary this year. The result, Frogger Decades will debut in the App Store this Thursday.

While Frogger is no stranger to remakes, Konami's selection of Revolutionary Concepts as developer is a canny decision. Revolutionary Concepts previously created Banzai Rabbit, a revamped iOS take on the Frogger formula that, at one point, actually starred a frog character. The game was recast and retitled before release, due to concerns that it was too similar to Konami's game, though its gameplay remained unchanged.

Konami was apparently so impressed by Revolutionary Concepts' creation that the team was contacted for Frogger Decades, which Touch Arcade seems to like quite a bit. Frogger Decades will debut as a universal app this week for $1.99.

The Digital Game Museum Makes An Appearance At PAX

August 30, 2011 1:00 AM | Matthew Hawkins


On the 6th floor of this year's PAX Prime, close to the PAX 10 indie showcase, was a set-up by The Digital Game Museum. Similar to The Videogame History Museum, it's yet another organization dedicated to the preservation of gaming's past.

In this particular instance, it's a traveling showcase, until they can procure the resources for a permanent home. The very first stop was Maker Faire, with plans for similar events, along with educational institutions, later down the road.

The scope of the institution covers pretty much everything. But for PAX, the adventure genre was the primary focus, with plenty of early artifacts on display.

Classic Konami Intros Given The HD Treatment

August 29, 2011 11:00 PM | Matthew Hawkins

YouTube user rickonami, as one might gather from his handle, is a fan of Gradius, Castlevania, and the like. He's also handy with computers, hence what you see above, a modern day update on the classic intro to Gradius 2 for PC Engine.

It's quite classy; the polygons are expertly rendered to retain the look and feel of the original sprites. Sure he could have gone crazy with the details, but I actually prefer the somewhat soft/blurry look of the Vic Viper. It's sorta Dreamcast-ish.

After the cut is another clip that more folks might be able to appreciate, simply because redoes the intro to something that was readily available in the US: Gradius 3 for the SNES. He also has a Castlevania clip on his channel, but that's about it. Hopefully more are forthcoming!

Twin Stick Shooting With An iPad And The Kinect, Plus Other Innovations By FLOAT

August 29, 2011 9:00 PM | Matthew Hawkins

The clip above is the product of Float Hybrid Entertainment, a company that aims to foster new ways of thinking and doing, by tapping into existing and easily accessible technology. That's a promise that everyone makes, yet Float's largely Kinect driven approach certainly demonstrates them being on the right track.

Given everyone's preconceived notions of what is doable on the platform, it's somewhat of a minor revelation to see someone not only tap into another Xbox 360 staple (the twin shooter) but also make it a two player affair (the environment is controlled with a mobile device).

For the most part, they seem interested in allowing both game makers and creators flex their creative muscles via Microsoft's hands free device. Float's YouTube channel is filled with all sorts of examples; the "World Builder" clip is definitely worth checking out, along with "Sound Flower", seen after the cut.

Super Mario Bros X Portal Is For Real

August 29, 2011 7:00 PM | Matthew Hawkins

The video above has been making the rounds for a while now; it's a safe bet that most viewers have assumed it to be yet another made up mash-up and nothing more. I believe Dorkly was the first to make that joke.

But upon further investigation, turns out the footage is actually proof of concept of a very real game. Mari0 is not a rom hack or the like but an original title created in Löve2D. Upon completion, it'll include levels from SMB plus part 2/Love Levels, along with original levels that have "portaly puzzles" and tell an original story.

Furthermore, simultaneous multiplayer will be supported, though the most intriguing promise is how the "level editor will be embedded in the game so you can edit the level while you play". As for when it comes out, the creator has take a firm 'it's ready when it's ready' stance. To keep abreast of developments, be sure to bookmark the homepage.

Faraway, Uncharted 3 PAX Shirts From Cory Schmitz

August 29, 2011 5:00 PM | Eric Caoili

There are plenty of reasons for why one might feel like a chump for missing out on PAX Prime, but a big one for me is failing to get my hands on these limited edition shirts from EXP. and The Controller zines publisher Cory Schmitz.

The artist teamed up with Naughty Dog and SCEA once again to produce a tee for upcoming PS3 action-adventure game Uncharted 3 (see his last awesome limited edition shirt for the same game at E3 here).

He also partnered with Steph Thirion (Eliss) to design a shirt for his recetly Indie Fund-ed iOS project and Independent Games Festival award finalist (Excellence in Design) Faraway. I want both of these hanging in my closet. :o(

Click Here for All Archives

twitter RSS

Our Sites

game career guide Gamasutra Indie Games