Our Properties: Gamasutra GameCareerGuide IndieGames GameSetWatch GDC IGF Game Developer Magazine GAO

Recent Comments

  • Bruno de Figueiredo: The end of an era in alternative games journalism. I for one was honored to be a part of this in some small way. I read more
  • Marco: Damn. I was reading the RSS feeds, and suddenly this. It will be missed. I have GSW on my feeds for 5 years i believe. read more
  • Wolfgang Wozniak: My heart is in countless pieces, you guys. Shattered. read more
  • Aruto-chan: Wait a sec... Is it April 1st already? Seriously, though, I have enjoyed reading this site and will miss it. Thankfully, contributors to GSW will read more
  • Nick Garboden: I imagine I'm one of a very select few that uses this site as the start of my internet daily flow so I've got to read more

About GameSetWatch

GameSetWatch.com is the alt.video game weblog and sister site of Gamasutra.com. It is dedicated to collecting curious links and media for offbeat and oft-ignored games from consoles old and new, as well as from the digital download, iOS, and indie spaces.

Read More

Archive For July, 2011

Bumpy Road Drives Through The Autumn Years

July 28, 2011 3:00 PM | Eric Caoili

When Malmö-based Simogo debuted Bumpy Road, its "love story on four wheels", the game was so adorable I just wanted to pinch its cheeks. It essentially had you using the touchscreen to guide an elderly couple out on a leisurely drive, bumping them away from obstacles and to platforms.

And when Simogo released its Sunday Trip Deluxe update last month, I wanted to pinch those cheeks even harder, as it added new tracks, achievements,leaderboards, and a Brake Gizmo to the game for free. And now the developer is doubling the amount of content in Bumpy Road with another update!

With The Autumn Years, players will have a new road to travel (Evergreen Ride Autumn), 220 new level segments with three new platform types (elevators, conveyor belts, and flips), new background art and city parts, new music, and new Game Center achievements and leaderboards, all for free.

If I was actually doing any pinching here, Bumpy Road's face would look bruised right now, it's cheeks blue and purple from all my squeezing and cooing, "You are too cute. You are too cute. Yes you are. You are too cute. A boogaboogaboo. You are the mayor of cute town, and I love you forever."

Monaco Ports On The Way, Shirt Sale

July 28, 2011 1:00 PM | Eric Caoili

Though Andy Schatz's 2010 Independent Games Festival award winner (Grand Prize, Excellence In Design) Monaco still hasn't released for XNA platforms like Xbox 360 and Windows, ports for the highly anticipated multiplayer heist game are already in the works.

Schatz revealed that co-developer Empty Clip Studios completed its first pass for a full re-write of the game to its cross-platform engine. He didn't reveal what other specific platforms the title will release on, but he said "at the very least it means that Monaco will be on Mac."

"[T]he game now runs on PC/Mac, and all modern consoles and handhelds (and could even be ported to iOS with some changes)," says Schatz. "This doesn't imply that the game WILL be on all these platforms, just that it could be." DS/3DS and PSP/Vita ports, please!

And while no one on any platform can play Monaco yet, you can always wear it! If you'd like to support the game's development, you can pay $8 for a shirt, a shirt and collectable button for $19, and a shirt and four collectible buttons for $94 (plus $6 on all options for shipping).

[Via IndieGames.com]

Burn Zombie Burn Sequel To Light Up PSN, PC

July 28, 2011 11:00 AM | Eric Caoili

UK-based studio Doublesix announced a follow-up to its very fun arena shooter Burn Zombie Burn, titled All Zombies Must Die (not to be confused with All Orcs Must Die -- lots of bloodlust to go around lately, it seems), coming to PSN and PCs in the fourth quarter of 2011.

Up to four players can drop into different characters -- "a gamer, a girl, a mad scientist, and an alien" -- to dispatch billions of zombies with weapons like the Dragon's Breath Shotgun, Odin's Toothpick Katana, and the Magma Storm Assault Rifle.

All Zombies Must Die will also introduce RPG elements like character leveling, weapons crafting, and quests to the comic-style, arena combat game. What about this doesn't sound perfect? What more could you ask for? Real talk, this looks like the zombie's knees.

Atomic Bomberman Secretly Cusses Up a Storm

July 28, 2011 9:00 AM | Danny Cowan

The 1997 PC game Atomic Bomberman, aside from being one of the very worst Bombermen in existence, happens to host a number of hidden and not-safe-for-work voice samples that would easily turn the KA-rated game into an M-for-Mature sort of affair, had the ESRB been notified.

As The Cutting Room Floor notes, Atomic Bomberman shipped with a variety of voice clips and alternate takes that did not appear in the game itself. Many of the cleaner samples are still a little questionable, featuring such zingers as "Here comes Poopman!" Get to the "Filthy" category, though, and you're in for a profanity-laden treat.

It's worth noting that these samples are the work of veteran voice actors Charlie Adler and Billy West, so if you've ever wanted to be cussed out by Buster Bunny and Fry from Futurama, today's your lucky day.

Cave Working on Windows Phone 7-Exclusive Shooter

July 28, 2011 5:00 AM | Danny Cowan

Cave, creator of the bullet-heavy arcade shoot-'em-ups that you love, is currently developing a "new, original shooting game" for Japanese Windows Phone 7.5 devices, according to a press release recently issued by Microsoft.

Cave has previously dabbled in porting its shooters to iOS devices (Deathsmiles being the most recent), but this marks the developer's first original offering for Windows phones. Unfortunately, no further details have been revealed regarding the upcoming title, nor has a release date been issued.

[via @shmups]

Pinball, Kanye Clash in 'Black Power 2000'

July 28, 2011 3:00 AM | Danny Cowan

This is a couple weeks old by now, but the fact that it exists at all is remarkable. Inspired by Giant Bomb's love of the music from Williams' 1989 pinball table Black Knight 2000, GB forumer DJ Dain had the good sense to combine the song with the vocal track from Kanye West's "Power."

The result really speaks for itself. Enjoy it while you can -- you're not likely to hear another mashup featuring music from a pinball machine anytime soon.

[via @bridgeportcat]

Teaching A Robot To Play Dance Dance Revolution

July 28, 2011 1:00 AM | Matthew Hawkins

Paul, an undergrad at Purdue University, is teaching a robot how to play Dance Dance Revolution as part of his summer research project. His efforts began in mid May, or at least that's when the first video blog showed up on YouTube, and the clip above demonstrates the latest milestone: the creation of the dance pad.

Up till this point, the focus had been programming moves for the DARwIn OP, with balance issues being the primary challenge. Hence why the addition of the bar is so significant, since it helps give the robot some much-needed stability. One has to wonder if any thought and even effort was put towards placing it in the back, like in the arcade version of DDR.

There's still a ways to go, likes getting the DARwIn OP to recognize the game as it plays on a display, and then translating the arrows it sees into movement. It also remains to be seen how limber the tiny robot can truly be, given that most human players have both legs moving at most times. And finally, I wonder if a final key element will eventually be incorporated, for a truly authentic experience. And that's to make him profusely sweat.

The King Of Fighters: Basketballs On Fire

July 27, 2011 11:00 PM | Matthew Hawkins

Not entirely sure what the story is here; normally when something similar shows up, I lament my inability to understand Japanese. But in this particular case, I lack both an understanding of Chinese and basketball.

The homepage features a closer look at the entire cast, and much like an actual KOF game, it's a who's who of current NBA superstars, past legends, and assorted guests in the form of strikers. I've isolated a few of my favorites after the cut, including Jack Nicholson.

Then you have the blog, which I'm guessing explains all the intricate plot details, mostly what everyone's connection is to each other, and why this person hates that person. Again, if I spoke the language and understood the sport better, perhaps it would all make better sense, but it's not like King of Fighters makes all that much sense to begin with either.

Deus Ex: Human Revolution Art Show Opening Tomorrow

July 27, 2011 9:00 PM | Matthew Hawkins

dxartshow.jpg

To celebrate the latest installment of the Deus Ex franchise, Square Enix has organized a group art show that opens tomorrow evening in New York City. The line-up of American and Mexican artists includes 3rassiere, Estevan Oriol, Eyeone, Jeremy Fish, Jorge Alderete, N8 Van Dyke, Rico Deniro, Robert Abeyta, Jr., and Sam Flores. Each is expected to explore concepts pertaining to human bodies that have been augmented by technology, a long-standing theme in the series.

There will be a limited number of prints based upon the work available, but via charity auction. The opening runs from 7 to 10pm, but one must RSVP to swing on by. The address to do so is events@sastudiosglobal.com. Otherwise, the show will be open to the public, from July 29 to August 7th. The location is the Wooster Street Social Club, on 42 Wooster Street, New York, New York.

It's A Heat (Man) Wave

July 27, 2011 7:00 PM | Matthew Hawkins

tumblr74.jpg

Even though it's still hot out, the punishing temperatures and humidity of last week are behind most of us. So who do we have to thank? Mega Man, who clearly put another scheme of Dr. Wily's to rest, or so theorizes Lamar Abrams.

And since it's been a while, how about an extra large helping of assorted game related goodness that can be found via Tumblr?

Click Here for All Archives

twitter RSS


Our Sites

game career guide Gamasutra Indie Games