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Archive For July, 2011

Retro/Grade Begins At The End Credits

July 29, 2011 1:00 PM | Eric Caoili

I had forgotten all about Retro/Grade and thought I might have missed its release a few months ago, but no, 24 Caret Games is still working on the innovative shoot'em-up/rhythm game hybrid, and it's still coming to PlayStation Network soon -- and it still looks filled with more action than I can imagine.

For those who've somehow missed the previous times I talked about the 2009 Independent Games Festival award finalist, you play Retro/Grade like a horizontal-scrolling shoot'em up in reverse, moving your ship with either a standard or guitar controller to dodge and shoot bullets from the past.

If that sounds complicated, just watch the new gameplay trailer above for the concept. If you don't get your ship in position in time to catch a shot, or if you get hit by a bullet you were supposed to dodge, you take damage for disupting the timeline. Oh, and you can re-reverse time to correct mistakes.

Carpe Fulgur's Latest Doujin RPG Chantelise Released

July 29, 2011 11:00 AM | Eric Caoili

Chantelise: A Tale of Two Sisters, the latest game brought to you by the people who localized item-shop RPG Recettear, Carpe Fulgur, is now available to purchase for your Windows PC on digital download services like Steam and GamersGate.

Like Recettear, Chantelise is a single-payer RPG from Japanese doujin developer EasyGameStation. It stars two sisters, Chante and Elise, the former having been turned into a fairy by a witch's curse. The two must explore various dungeons in order to make Chante human again.

It's presented as a "classically-styled action-RPG" with five core dungeons, two bonus dungeons, boss fights, and, uh, collectible fish. The game is priced at $8.95, but will go up to $9.95 after a week -- you can also snag a demo for Chantelise over here.

DoDonPachi Resurrection Coming to UK Xbox 360s Courtesy Rising Star Games

July 29, 2011 9:00 AM | Danny Cowan

Cave's revered arcade shoot-'em-up DoDonPachi Resurrection will get an official localization and release in Europe on the Xbox 360 this Fall thanks to the publishing efforts of Rising Star Games.

Resurrection recently saw an English-language port for iOS platforms, but the original arcade edition and the Xbox 360 adaptation were never released outside of Japan. A North American release has not yet been announced, despite previous domestic releases for Cave's Deathsmiles series.

DoDonPachi Resurrection's "1.51" and "Black Label" modes will be available as downloadable content in Europe upon the game's launch later this year.

Golden Axe: Still Sexy

July 29, 2011 5:00 AM | Danny Cowan

It's not easy being buff and sexy in today's hateful Internet world, as Scary Go Round creator John Allison laments in this illustration inspired by Sega's Golden Axe series.

Gamers once embraced the improbable musculature of fantasy artists like Boris Vallejo and Julie Bell (Vallejo actually painted a number of Sega Genesis covers, including Golden Axe II's), but bulging muscles and untamed coiffures have long since been replaced with sterile power armor and gruff baldness. It's comforting to know that Golden Axe's characters remain stubborn in their old, sweaty ways.

Also worth a look: Allison's take on what Pac-Man might have looked like if it was originally released for the Commodore 64.

[via @mathewkumar]

Hothead Announces Kickin Momma for iOS

July 29, 2011 3:00 AM | Danny Cowan

DeathSpank developer Hothead Games revealed its next project for iOS platforms: Kickin Momma, a puzzle game about a mother who "aims and drop-kicks her babies into a shiny field of jewels and gems."

Hothead's press release makes it sound like a malicious act, but thankfully, this isn't the case. The "momma" in question is actually a jovial blue alien thing, and her children are more than happy to be kicked for the sake of riches. The gameplay looks like a fun Peggle variant, too. Kickin' Momma will debut for the iPhone, iPod Touch, and iPad as a universal app on August 4th.

The Legend Of Zelda X Seinfeld

July 29, 2011 1:00 AM | Matthew Hawkins

Caught the clip above on Reddit late last night. Which, much like the Ocarina of Time Can-Can from last month, is yet another wonderful reminder of how versatile Koji Kondo's compositions can be. It's also reminiscent of Super Mario 64 X Old Spice and Ducktales X Old Spice, which I also dig. Apologizes for being into such nonsense.

By the way, the guy who made the video above also mixed Jerry with Super Mario Bros and George Costanza with GoldenEye, both available behind the cut.

Beyond the Game: Another Video Game Documentary Steps Up To The Plate

July 28, 2011 11:00 PM | Matthew Hawkins

For those trying to keep track of all the video game related documentaries that are currently in production, time to add another to the list. The latest comes from LA based Animatronic Ackbar and appears to be all over the place, which is maybe understandable, given that it's about gaming culture as a whole.

The trailer, which will also be screened at the aforementioned EVO 2011, has it all: fighting game tournaments, cosplay, the chiptunes scene, the current state of arcades, even pinball is touched upon. It's perhaps worth noting how, because everyone's essentially dipping into the same well, we're starting to see plenty of crossover. Such as the appearance of Mike Ross, star of yet another documentary that's primarily about street fighting called Focus. As well as footage from Blip Fest, which aside from being the centerpiece in the definite chiptunes documentary Reformat The Planet, can be seen in plenty of others.

After the cut is a teaser that was released a few months ago and which primarily deals with fighting tournament side of things. Thus far, no release date has been given.

WayForward On Rebuilding BloodRayne's Lead

July 28, 2011 9:00 PM | Matthew Hawkins

When news broke that WayForward was doing a hand-drawn, 2D BloodRayne, many who had previously dismissed the series became interested all of a sudden. Yet given the primarily PG-nature of its offerings, fans also wondered how decidedly "mature" subject matter would be handled. Part two of its development diary, posted by Siliconera, answers this question.

Designer and director Sean Velasco says right out of the gate that the studio wanted something that was slightly more "sophisticated" than what the series is mostly known for. One of the first things tackled was the look of Rayne; after considering some wild directions for the game's lead, everyone eventually agreed upon the philosophy of "less is more". Despite showing less skin, the belief is Rayne is far sexier (and without trying as hard).

Thought put toward appeasing current fans of the series, which WayForward believes it succeed with as well. But for everyone else: "If BloodRayne was maybe a little bit too sleazy for you, this will be something you can bring home and feel okay about."

Meat Bun Invades EVO 2011, New Shirts Teased

July 28, 2011 7:00 PM | Matthew Hawkins


As everyone knows already, EVO is this weekend in Vegas. But the one detail that many attendees and participants may not be aware of (unless they're on the email list) is of Meat Bun's presence.

In addition to witnessing the finest in electronic fisticuffs like everyone else, Meatbun will be be selling gear, "a ton of brand new stuff" to be exact -- which will all eventually appear on its online store in the coming weeks, along with restocks and new takes on popular designs. But those at EVO will get first dibs on some new designs, and the official exclusive EVO 2011 tee that Meat Bun also created.

Though good news for those outside of the US; it was also announced that lower cost shipping options are on the way as well. For more news, and discount codes, your best bet is to follow them on Twitter and Facebook.

IntroComp Picks Choice Of Zombies And More For Interactive Fiction Competition

July 28, 2011 5:00 PM | Eric Caoili

IntroComp, the annual interactive fiction competition organized by Jacqueline Lott (The Fire Tower), announced its winners today, selecting Heather Albano's humorous zombie survival game Choice of Zombies as the first-place winner, which you can play for free in your web browser right here.

Diane Christoforo and Thomas Mack's Speculative Fiction took second place (you'll need a Z-Machine interpreter to load this one), and Danielle Goudeau's Choice of the Petal Throne placed third. The ten honorable mentions and links to download all the IntroComp entries are posted here.

Now, many of the games, including the three winners, are not complete titles and just "intros" to a possible bigger interactive fiction release. You may see some eventually finished, though, as IntroComp offers a cash incentive to the winners who complete their game. They're still worth checking out!

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