When Joost van Dongen's Proun was first unveiled, we were all blown away by the beautifully abstract visuals. Yet otherwise, we knew virtually nothing of the game itself. Well the second trailer finally spills some beans; described as a "strange racing game in a world of geometric objects and large colored surfaces" (as we had all guessed), one must rotate the cable to avoid obstacles, which in turn allows for momentum to be built up and the race to be won.

One can compete against up to four other players via split-screen, or against one's self via ghost data. Online score tracking will be present, and a level editor included, which will support the ability to share custom creations. The video also highlights how fast the action can go, a nice contrast to the slowed down footage from last time, along with a slightly more whimsical soundtrack. It arrives on the PC on June 24th with a pay-what-you-want pricing structure.

No joke, this might be one of my most anticipated games of the entire year. Said it before, and I'll say it again, especially today, which marks the release of Child of Eden; not necessarily gameplay-wise, but most certainly on a visual level, Proun is what a follow-up to Rez should look and feel like. And one has a feeling that Proun has the potential to have a similar, cult following.