Kojima Loves To Joke Around, But Deadly Serious About Disdain For NES Metal Gear
June 13, 2011 8:00 PM | Matthew Hawkins

In other Konami related news, Metal Gear Solid creator Hideo Kojima sure has been making the rounds as of late. Perhaps due to skipping out on E3 this year, he's done numerous interviews with countless outlets. And in each instance, Kojima has expressed the same degree of sly wit and playfulness that makes him such a fascinating game creator to follow.
From his response about the possibility of Yoshi being consumable in Metal Gear Solid 3D: Snake Eater with Kotaku, to the detail intensive yet equally entertaining video that Hideo and his staffers recently starred in, which Siliconera recently highlighted, the man clearly loves talking about his handiwork and has a good time doing so.
But the most noteworthy conversation is one that many might not aware of. In each issue of Nintendo Power, they interview a noted game personality, usually about an upcoming title for some Nintendo platform that the person is involved with. Questions about the past are also often posed, and for whatever reasons, the responses in return are often surprisingly candid. Again, Kojima does not disappoint; when asked about the NES version of Metal Gear, which he not only had zero involvement in, but is apparently quite unhappy with...
"I had absolutely no participation in the development of the NES version. The NES version was a pitiful title developed cheaply and simply by a small team in Tokyo. That was during the bubble economy where anything and everything that was released would sell. I came across the game in a bargain bin and tried play it, but the game design is pretty bad. There is some gameplay that includes infiltrating a base that didn't exist in the original. However, even I, the developer of the original game, was unable to infiltrate the base even once.Nintendo Power goes on to ask about his opinions about Snake's Revenge. Any guess as to how that goes? To read the rest, simply check out the June 2011 issue, on newsstands now.Furthermore, being Metal Gear, it goes without saying that Metal Gear should make an appearance at the end. However, from what I've heard, due to the technically difficulties in displaying the sprite on the screen, they swapped Metal Gear out for a gigantic monitor. That made me see that whoever created the game had no sliver of appreciation for the players. However, even thought it was an abomination, it was during the bubble economy and it sold millions overseas. That title has only soiled my reputation."
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4 Comments
wow kojima got a pretty bad ego if he can bash a 20+ years title.
Beside I tell about the bubble economy but it pretty much ended in Japan since the release of Super Mario Bros.
Metalman | June 14, 2011 5:51 AM
Kojima was asked what he thought about the game. Was he supposed to say it was great when he didn't like it? Or answer with so much caution and concern that it might as well be a non-answer?
Is he harsh? Yes. People like the game, but he didn't.
He had no involvement with the game. People do think it was his game, not realizing it was an unfaithful port. And yes, because the people making the port couldn't figure out how to implement the final boss, they replaced it with a stationary computer.
Baines | June 14, 2011 8:10 AM
He is right. The NES version of MG1 does suck compared to the MSX2 one. It's broken as hell. There are many areas where you are discovered by default just for entering them due to the cheap guard placement, as well as bugs that didn't exist in the MSX2 version.
Jonny2x4 | June 15, 2011 12:07 PM
As for Snake's Revenge, he says he doesn't consider it to be a bad game at all. Why should he? It was a pretty good game. Most MGS fanboys only bash it because they read the crappy manual or dismiss it because it's "non-canon". It's a much better port of MG1 than the NES port of MG1.
Jonny2x4 | June 15, 2011 12:13 PM