kojimainprint.jpg

In other Konami related news, Metal Gear Solid creator Hideo Kojima sure has been making the rounds as of late. Perhaps due to skipping out on E3 this year, he's done numerous interviews with countless outlets. And in each instance, Kojima has expressed the same degree of sly wit and playfulness that makes him such a fascinating game creator to follow.

From his response about the possibility of Yoshi being consumable in Metal Gear Solid 3D: Snake Eater with Kotaku, to the detail intensive yet equally entertaining video that Hideo and his staffers recently starred in, which Siliconera recently highlighted, the man clearly loves talking about his handiwork and has a good time doing so.

But the most noteworthy conversation is one that many might not aware of. In each issue of Nintendo Power, they interview a noted game personality, usually about an upcoming title for some Nintendo platform that the person is involved with. Questions about the past are also often posed, and for whatever reasons, the responses in return are often surprisingly candid. Again, Kojima does not disappoint; when asked about the NES version of Metal Gear, which he not only had zero involvement in, but is apparently quite unhappy with...

"I had absolutely no participation in the development of the NES version. The NES version was a pitiful title developed cheaply and simply by a small team in Tokyo. That was during the bubble economy where anything and everything that was released would sell. I came across the game in a bargain bin and tried play it, but the game design is pretty bad. There is some gameplay that includes infiltrating a base that didn't exist in the original. However, even I, the developer of the original game, was unable to infiltrate the base even once.

Furthermore, being Metal Gear, it goes without saying that Metal Gear should make an appearance at the end. However, from what I've heard, due to the technically difficulties in displaying the sprite on the screen, they swapped Metal Gear out for a gigantic monitor. That made me see that whoever created the game had no sliver of appreciation for the players. However, even thought it was an abomination, it was during the bubble economy and it sold millions overseas. That title has only soiled my reputation."

Nintendo Power goes on to ask about his opinions about Snake's Revenge. Any guess as to how that goes? To read the rest, simply check out the June 2011 issue, on newsstands now.