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Archive For June, 2011

Arkanoid x Philip K. Dick?

June 28, 2011 4:00 PM | Matthew Hawkins


Perhaps I just don't know my stuff and am missing something here; at the very least, I know Philip K. Dick died a few years before the game out, so the only connection I can make is that the famous science fiction author was somehow an inspiration to those within Taito while making the game.

Either that or the person who hand stitched the piece is simply a fan of both. Okay, probably that. A few additional, in progress pics can be seen after the cut.

Street Fighter 5 Spoiler: Ken Dies In a Horrible Car Crash

June 28, 2011 4:00 PM | Matthew Hawkins


Hey, it's Tuesday! Everyone should know the drill by now; time again for another healthy dose of randomness, courtesy of Tumblr.

Kicking things off is a reminder of how truly awful the American Street Fighter 2 comic from the '90s truly was. Published by Malibu Comics (who is no longer around, big surprise), it was cancelled after just three issues. The final installment featured a fight between E. Honda and some guy called "The Ferret". Don't ask.

This Week In Video Game Criticism: Portal 2's Music To The Erotic Engine

June 28, 2011 3:00 PM | Eric Caoili

Hello and welcome to another installment of This Week In Videogame Blogging, with the latest and greatest writing, blogging and criticism from the videogame blogosphere. But some news! I'm actually going to be away in the UK for the next fortnight (get ready London!) but the diligent team stands ready to fill in for me so we shouldn't miss a beat. Onwards!

Dan Bruno at Cruise Elroy analyses the music and sound of Portal 2. I think every man, woman and child has pointed out how great the music and sound design is in this game, but Bruno elaborates succinctly as to why.

The BIG news this week, in case you somehow escape hearing it, is that Brandon Sheffield and Co. are relaunching the allegedly awesome Insert Credit blog that has lain dormant recently. The relaunch is kicked off with a manifesto in seven parts, and here's Sheffield:

"The fact is, writing about games is depressing in all new ways. And guess whose fault it is? It's mine. It's my fault. Ours, really. That sounds self deprecating, but it's actually kind of arrogant, and it's not even totally untrue. Games writing is now way too personal. It's too casual. Too many writers inserting too much of themselves in ways that nobody in their right minds cares about. Too many armchair journalists speaking as though their word is gospel. Really, think about that. Armchair journalism has become the standard. Kids on forums actually now truly believe that their opinions are hyper-relevant, because after all, they can write just as convincingly as your average blogger. They're not really wrong!"
Although I confess to skimming parts of the lengthy manifesto, enduring TWIVGB favourite Leigh Alexander's contribution (Chapter 7) is also well worth a read.

Elevator Action Getting The Deluxe Treatment

June 28, 2011 3:00 PM | Ryan Langley


The Australian Classification Board has sparked up with a new, previously unannounced title that brings a classic arcade title to the forefront -- Elevator Action Deluxe.

Elevator Action was a very popular game back in 1983, ridding a hotel of their gun-wielding gangsters. A new game in the series hasn't appeared since Old & New for the GBA (that is, if you don't count the first person shooter).

The rating reveals that the game is being developed by B Project Inc, a developer I cannot find a single thing about. We also know that the game has been rated specifically for the PlayStation 3, which sounds like it will be a PlayStation Network exclusive.

I'm a pretty big fan of Elevator Action Returns, so I hope this new title can live up to the name.

Auntie Pixelante Music Video Has Lawless Biker Gangs Battling Robots

June 28, 2011 2:00 PM | Eric Caoili

"In the future, lawless biker gangs fight robots on the highways of freedom. This is the song they listen to as they do so."

Anna "Auntie Pixelante" Anthropy, she of Mighty Jill Off and Lesbian Spider-Queens of Mars, posted this splendid animated music video she created for her friend Ronk. It's a bit NSFW due to some pixelart nudity, and a robot shooting lasers out of its nipples.

"[Ronk] suggested the video could be about grizzly bears, the videogame Streets of Rage, an alternate reality version of THE WARRIORS where the gangs theme themselves after internet memes instead of baseball fury," explains Anthropy. 

She says that after listening to the song, though, she "immediately realized it was about motorcycle gangs fighting robots in the future." Seeing the finished work, I have to agree. I especially like the close-upshot of the biker's sunglasses reflecting the skyline! (01:44)

Not Vlambeer Flies Out With Arcade Air Combat Shooter

June 28, 2011 12:00 PM | Eric Caoili

Given the popularity of Vlambeer's (or Not Vlambeer, the studio's alternative label) Super Crate Box, and not to mention its work on the upcoming Serious Sam: The Random Encounter RPG, it's surprising that the Dutch developer couldn't find a sponsor for Luftrauser.

Vlambeer says the game was "too extreme" for sponsors and has decided to release Luftrauser for free -- it's available right here for you to load in your browser, and jump into a huge aerial dogfight that pits you against an army of enemy aircraft and ships.

There's not much to the game, but what's there is fun. You can take a few hits, repair your craft by not firing, and rack up a high score by taking down as many enemies before you're overwhelmed. You can then submit your score to online leaderboards to compare.

[Via IndieGames.com]

Minecraft Mod Rolls Up Katamari Damacy

June 28, 2011 10:00 AM | Eric Caoili

Minecraft modders have taken advantage of the sandbox game's tools and create homages to other titles, like The Legend of Zelda and Assassin's Creed. This latest mod, dubbed "Kataminey Damacraft", pays tribute to everyone's favorite roll'em up Katamari Damacy.

Created by Bat Country Entertainment, the Kataminey Damacraft mod incorporates the jBullet physics engine and allows you to push around a growing sphere that picks up pretty much everything in its path, absorbing the voxel-based world's blocks as it rolls over them.

Download and follow the mod's development here.

Zac Gorman's First, Soon-To-Sell-Out Legend of Zelda Print

June 28, 2011 8:00 AM | Eric Caoili

Illustrator Zac Gorman, who has taken Tumblr by storm in recent weeks with his Legend of Zelda motion comics, has put out this beautiful print of Link and the princess, and is selling them in a limited run of 50 copies.

The 13"x19" "She Is Your..." prints are priced at only $30, which is pretty cheap considering how in-demand Gorman has been as of late, and that each copy comes with an original 5"x7" sketch. 

These posters are bound to sell out soon, easily by the end of the day, so you'll want to grab one soon if you're interested.

Bungie's Marathon Coming Soon to iPad, for Free

June 28, 2011 6:00 AM | Danny Cowan

Bungie's Halo predecessor Marathon is on its way to the iPad courtesy of a fan-made port that Bungie not only approves of, but calls "totally sweet."

The Marathon games were standouts for the Apple Macintosh when gaming was not a focus for the platform, and the series pioneered the usage of mouse look in first-person shooters. Porter Daniel Blezek notes that the iPad edition will be released for free, with Bungie's blessing.

You won't have to wait long, either -- the port has already been submitted to Apple, and should appear in the App Store within the week.

[via Touch Arcade]

Gran Turismo Producer Claims Class Victory at Nürburgring

June 28, 2011 2:00 AM | Danny Cowan

The five years and estimated $80 million that went into developing Gran Turismo 5 has resulted in a real-world payoff for series producer Kazunori Yamauchi, who earned a class victory at this year's 24 Hours of Nürburgring event in Germany.

Yamauchi was one of four drivers in the Nissan GT-R's Team Schulze, which raced for 24 continuous hours on the famed 15-mile Nürburgring course. Though the team didn't place first overall, it still managed a victory in its vehicle class, overcoming a series of mechanical setbacks.

Gran Turismo 5 is notorious for its lengthy development cycle, which included extensive travel, research, and vehicle testing for the Polyphony Digital team. Perhaps the Nürburgring win will somehow make for a better Gran Turismo 6?

[via Joystiq]

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