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Archive For June, 2011

Give Swery Money for His Next Game, Dammit

June 30, 2011 6:00 AM | Danny Cowan

Deadly Premonition director Hidetaka Suehiro, aka "Swery65," wants very badly to make a new game, according to his latest blog post (scroll down for the English version), but lacks the funding to do so. This is a crime. Publishers, it's time to sack up and throw some money at this man.

"I promise I'll make something good!" Swery pleads, as only he can. "Seriously! I'll work real hard! I'll work until it kills me! I’m gonna work harder than anyone’s ever worked before! But, uh, I will need some rest from time to time... But, but, but, you definitely won't regret it. I mean it. Please!! (Haha)"

The strange and excellent Deadly Premonition was followed up with standard "pay the bills" fare from Swery's company Access Games -- the PSP Monster Hunter clone Lord of Arcana, for one, along with the Ace Combat spinoff Joint Assault. Neither game featured coffee fortunes nor meandering one-sided conversations about '80s horror movies. It's time for this to change.

In other up-to-the-minute Swery news, Deadly Premonition is set to see a release soon as a downloadable title for the Xbox 360's Games on Demand service in Europe. And for anyone who wants to experience but not necessarily play Access Games' 2003 Metal Gear Solid-like Spy Fiction (which shares many elements in common with Deadly Premonition), a professional-quality Let's Play video series has recently kicked off at Something Awful.

RPG Spoofs Cthulu Saves the World, Breath of Death VII Are Steam-Bound

June 30, 2011 2:00 AM | Danny Cowan

Developer Zeboyd Games brings word that Cthulu Saves the World and Breath of Death VII, two of the highest-rated titles for the Xbox Live Indie Games service, will be released as a Steam and Gamersgate combo pack next month for $3.

Both games are designed in the style of 8- and 16-bit era console RPGs, but offer numerous refinements to familiar gameplay systems. Random battles are limited in number, for instance, and after clearing a dungeon of wandering enemies, players are free to explore without being attacked. Battles can then be called up via a menu option, if the player wishes to grind for experience points.

There's also a good amount of humor sprinkled throughout both games, which often pokes fun at RPG conventions and video game logic. I played through Breath of Death VII when it was first released and found it to be a breezy, enjoyable experience that eliminated much of the frustration and slow pacing that bogs down older RPGs. Totally recommended!

A content-expanding update will arrive for the Xbox Live Indie Games version of Cthulu Saves the World upon the release of the Steam compilation, which is set to launch on July 13th.

Toshio Iwai's Tenori-on Now Available for iOS

June 30, 2011 12:00 AM | Danny Cowan

Yamaha has released TNR-i, a fully-featured iOS simulation of Toshio Iwai's electronic musical instrument and Electroplankton successor Tenori-on.

Tenori-on operates via a 16x16 grid of LED switches, which can be triggered to play and loop a variety of sounds to a consistent beat. The effect is similar to the "Rec-Rec" minigame in the Iwai-designed Nintendo DS music sim Electroplankton, but offers much greater flexibility in terms of music creation. The iOS version additionally allows users to create music online with others via Apple's Game Center service.

The instrument itself is fascinating to watch, but doesn't come cheap; different models range in price from $700 to $1000. Yamaha's iOS adaptation, which is a universal build compatible with iPhone, iPod Touch, and iPad devices, is priced at $19.99.

[via @brandonnn]

Shenmue: The Gang Edition

June 29, 2011 10:00 PM | Matthew Hawkins

While not quite the household name that Mega64 is today, the Chicago-based collective known as The Gang might be on a similar path of success and stardom. If there's one thing the trailer above demonstrates, it's how the real deal might have enjoyed greater success if Lan Di was instead a shirtless white kid with a buzz cut, wearing a cape, and sporting a Superman logo on his chest.

Don't be fooled; the above is not a trailer to some full-length thing that doesn't exist. The entire movie can be found after the cut, which clocks in at a whopping one hour and forty-nine minutes. It follows all the major beats of the game fairly closely, with some creative license here and there. Example: instead of Ryo wasting valuable time on Hang-On at the arcade, he does at home with the Dreamcast (via the version found in Shenmue, naturally).

But that's not all; Gang Entertainment also has adaptations of Shenmue 2, and what they believe would have been the tale told in Shenmue 3. For those still seeking closure, this is as close as we're going to get. Furthermore, they also make games, including Shenmue: The Gang Edition RPG, which can be nabbed here.

Details Behind Discarded Colossi Finally Revealed

June 29, 2011 8:00 PM | Matthew Hawkins


Many have already seen assorted behind-the-scenes sketches for beasts that didn't make the cut in Shadow of the Colossus. But few of us know what the story behind them is. Thus comes GlitterBerri to the rescue yet again! Last seen retranslating the script to Zelda 1, her current project involves putting the Japanese words found in SotC's official guidebook into English.

Thus far we have insight behind the primary players and some concept art, in the words of the game’s creator, Fumito Ueda, which is all good stuff. But the star attraction is finally learning why certain Colossi were never meant to be. A few got the axe because of technical reasons, but many were discarded due to their methods of disposal being too similar to others or simply not coming together in development.

By far the most visually striking ones are "Devil", which despite its winged back, looked the most human of the entire lot, and another that appears to combine elements from another rejected Colossi, "Monkey", and fighting Aztec robot Huitzil, from Darkstalkers. See what I mean after the cut, along with other examples. Glitterberri asks us all to bookmark this page, with updates on the way.

The Swag Nintendo Shareholders Get

June 29, 2011 6:00 PM | Matthew Hawkins


Owning stock in any large (and successful) company definitely has its perks. It may not compare to the piles of iPad 3s and iPhone 5s that certain Apple stockholders might receive as thank you gifts, but those who own a significant portion of the house that Nintendo built were recently awarded bonuses that are still quite the coup.

Like the most precious Mii of all, the one belonging to Shigeru Miyamoto! Not only that, but Satoru Iwata as well, sporting a pair of golden pants! Along with some cards and cookies, but who cares about that...

Sword & Sworcery Devs, Adventure Time Creator Headline This Weekend's Juegos Rancheros

June 29, 2011 4:00 PM | Eric Caoili

This month's Austin indie game gathering organized by Juegos Rancheros will feature a star-studded lineup of guessts that includes representatives from Sworth & Sworcery developers Superbrothers and Capy, and Adventure Time maker Pendleton Ward.

Canabalt creator Adam Saltsman will host a three-way chat with the developers and Ward -- if the latter's inclusion in the event seems odd, you should remember that his Cartoon Network show has a number of video game homages:

"If you follow the intersection between games, art & animation, there's very little chance you haven't already been acquainted with Adventure Time, but if you haven't, all it takes is one sitting to realize that the show was created and written by a lifelong and super enthusiastic videogame lovers.

Magic +1 rings, perilous labyrinths & miniboss battles and a full-on episode where stars Finn & Jake are pulled directly into a videogame on their BMO console, below!), the series is drenched in the culture we've collectively grown up in."

Oh man, Ward has hinted at wanting to make an Adventure Time game in the past (well, besides the Flash game); it would blow my mind if he announced an Adventure Time collaboration with Capy! It would be too beautiful, so it's best not to dwell on it and be disappointed...

The Juegos Rancheros meetup kicks off at 4PM this Sunday, and will be free and open to the public. RSVP here!

EU PlayStation Store Update - Gatling Gears, Dungeon Hunter: Alliance And More

June 29, 2011 3:00 PM | Ryan Langley


Big week for the European PlayStation Network user -- a ton of games are now available after being delayed from the month of downtime.

You can now pick yourself up Gatling Gears an exceptional top-down shooter, for £7.99/€9.99. If you're into dungeon crawling, grab Dungeon Hunter: Alliance for £9.99/€12.99. If golf is more your thing, check out 3D Ultra Mini Golf Adventures 2 for £7.99/€9.99.

Dragon’s Lair II: Time Warp is also available for £7.99/€9.99, as well as the bizarre puzzler Puzzle Dimension for £7.99/€9.99. And last (and possibly least), Star Raiders is available for £7.99/€9.99.

That's not the end of the releases though -- a new PSOne classic is available. You can now grab Motor Toon Grand Prix 2 for £3.99/€4.99, and on the DLC side, you can grab the Captain America Table for Marvel Pinball for £1.59/€1.99.

Xbox Live Arcade Update - Half Minute Hero, Galaga Legions DX, Backbreaker: Vengence And More

June 29, 2011 3:00 PM | Ryan Langley


Big week for the Xbox Live Arcade with three brand new titles, each looking to take some of my time over the next week.

The first game is Half Minute Hero - Super Mega Neo Climax Edition, a new version of the fascinating little PSP game from a year or so ago. It's a RPG on steroids -- where you only have half a minute to complete a level. Highly recommend you check it out, and it's available for just 800MSP.

The second release is Galaga Legions DX, a return to the Galaga franchise by Namco. While the first Legions title wasn't the best, I have hopes that since Pac Man CE DX was fantastic last year, this game sees a similar return to form. It is also 800MSP.

The final new release is Backbreaker: Vengence. Bear in mind -- while it looks like a Football game, it isn't entirely that. Instead it's a score based game where you must run thorugh waves of opponents, juking, barging and jumping to get a touchdown while also scoring the most points possible. That can be grabbed for 1200MSP.

The final new piece of content this week is a new Pinball Table for Pinball FX 2 -- The Captain America table, which you can grab for 240MSP.

If none of that tickles your fancy, check out the current deals on sale on the storefront:

All pieces of the Hasbro Family Game Night - were 800MSP, now 400MSP.
Turtles In Time RS - was 800MSP, now 400MSP.
Lara Croft: GoL - was 1200MSP, now 600MSP.
X-Men - was 800MSP, now 400MSP.
Comic Jumper - was 800MSP, now 400MSP
Zeno Clash UE - was 1200MSP, now 600MSP.

Also TMNT Re-Shelled will be removed on June 30th due to licensing issues -- now is the time to grab it!

Riding The Pac-Man Highway

June 29, 2011 2:00 PM | Eric Caoili

Once approached about video games' harmful effects on children, former Nintendo CEO Kristian Wilson famously said, "If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music."

Of course, Kristian Wilson never existed, and that bit of wisdom was actually made up by English comedian Marcus Brigstocke, but it's still funny to think of Pac-Man's world and mechanics brought into our real world, as this video from NotWorkingFilms does.

In this short, the maze game isn't played in dark rooms, but on unlit highways, pellets strewn across empty lanes and ghosts on the horizon. The moon, an incomplete glowing yellow orb watches, while a Pac-Man remix booms on the stereo.

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