The Legend of Zelda timeline has long been touchy subject. At first it was relatively confusing, but not excessively so; debates were heated, yet generally playful. But overtime, things became far too convoluted, to the point that the whole thing felt like a massive headache. Many simply gave up out of frustration, with a primary point of contention being Nintendo's reluctance to throw knowledge seekers a bone of any sort. For those unfamiliar with the subject, this Angry Video Game Nerd clip actually does a great job of laying everything out.

So with all that in mind, the following will either delight or further infuriate those still trying to connect the pieces: Dan Owsen, one of the more prominent members of Nintendo of America's translation team and whose association to the Zelda games is widely known, had this to say in a recent interview: "You know, at one point we had drafted a timeline and wanted to make it available online. We showed it to the guys in Japan and they basically told us that it would be best if we didn’t post it. They do have a timeline that has continuity between the games, but they wanted to keep it open for how each player views the chronology of the series. There are a lot of connections between the games, but they do have a timeline that has continuity."

When asked about the idea of a disconnect between NOA and NOJ: "I wouldn’t call it a disconnect. Just that the developers feel that posting a full narrative would take away from the players’ imagination. Part of what makes the series so special is the legend that spans across the series and they wanted to preserve that in the players’ vision. It’s also why they have never given Link a voice. The story is told as if the player is Link. Giving him a voice would eliminate that attachment."

The interviewer from Zelda Dungeon was quick to point out that he was not allowed a recording device at that moment and tried his best to remember every single word verbatim afterward. Given all the twists and turns the community has been through, the need to have every single word recalled without error is understandable. Anyhow, local NYC game personality, Isaiah "Triforce" Johnson, was also at the same press event where the above conversation happened and asked questions of his own:

It's worth watching just to hear him reiterate Nintendo's excuse, with his own examples to illustrate their point. Like how it was its back-story become public knowledge that ultimately killed off Contra's. Yup. I also feel the need to mention how I've had various encounters with Triforce, and his other theories makes the Contra one absolutely pedestrian in comparison.

[via Zelda Dungeon]