The Psychology of Games: Those Darn Game Of The Year Debates
December 31, 2010 12:00 PM |
[Continuing his regular GameSetWatch column, psychologist and gamer Jamie Madigan looks at the psychological biases and quirks that may rear their head during those interminable Game of the Year debates.]
Ah, late December. The time when the gaming press gets its members together and tries to convince each other that one awesome game is more awesome than other awesome games –also known as the Game of the Year Awards.
When I worked as part of the creative team on GameSpy.com we would lock ourselves in a conference room and argue literally for hours about the minutia surrounding every big title released that year in order to generate our awards. I’m also listening attentively to the GotY content over on GiantBomb.com, which is dedicating a full week of multi-hour podcasts to the raw debates that generated its lists.
These podcasts are interesting to me because I keep seeing well established psychological phenomenon coming up, but almost as interesting is when a psychological quirk doesn’t manifest itself because the guys seem to be aware of its danger to the process and have taken steps to avoid it. So in this post I present my list of 2010's Top 5 Biases That Affect 2010 Game of the Year Discussions. Sponsored by Crest Whitening Tooth Strips (not really):




[Every week, 
[In this round-up of the year's top Facebook titles, sister site 

[This week, our partnership with game criticism site
Organizers of 


