Alex Evans, co-founder and technical director of LittleBigPlanet developer Media Molecule, recently delivered a talk at the British Academy of Film and Television Arts' (BAFTA) Video Games Lecture 2010, talking more about the tools and process behind developing LittleBigPlanet than the actual game.

BAFTA has posted a video from the session, which is interspersed with clips recorded in a separate interview, online. Along with talking about his introduction to the game industry, Evans discusses the need for major publishers to take inspiration from indies, the value of failing quickly, and the "chisels of the video game industry".

"One of the great things about this lecture is very often when I talk to people ... we talk about [LittleBigPlanet], and we very rarely get a chance to talk about how it was made," says Evans. "And after all, a user-generated content game like LittleBigPlanet is all about the tools.

He adds, "I can't stress enough, the games that you play -- Red Dead Redemption, LittleBigPlanet, KillZone, any game -- that game is the way it is as much because of how it was made than the particular designer.

"Games are not made because there's a script or a design. Very rarely are they made because some person turns up, 'This is the game I'm gonna make", and three years later, out it pops.' It's actually a completely different process."

You can watch Alex Evans' presentation at BAFTA's Video Games Lecture 2010 here.