October 29, 2010 2:00 PM | Eric Caoili
Monobanda, a Dutch indie studio aiming to develop titles presenting "situations that are about the digital experience itself, and not about achieving a goal", is working on an artistic game experiment called Bohm, in which you oversee the growth of a tree.
Submitted for this year's Independent Games Festival competition, Bohm is meant to offer a "slow, contemplative and zen-like experience". The tree's growth is procedurally generated, encouraging players to discover how to control/manipulate it as they create branches and push the tree into strange shapes.
The music is adaptive, changing and evolving with the tree over time, influenced by players' decisions. Monobanda says its ultimate goal for Bohm is to "increase the library and/or acceptance of games with artistic gameplay."