[Every week, IndieGames.com: The Weblog co-editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days on his sister 'state of indie' weblog.]

This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week.

The goodies in this edition include a freeware pick that resembles the PSP game LocoRoco, a pair of browser-based 2D platformers, a dreamlike RPG game, and a new experimental work from the creator of Ra Ra Racer.

Here's the highlights from the last seven days:

Game Pick: 'Camelon' (Sasakoge, freeware)
"Camelon (pictured) is a 2D arcade game in which you have to help the disembodied head of a creature collect every heart in each level, all the while trying to avoid a collision with spikes or other enemies. Moving the protagonist around requires tilting the entire screen left or right, so that the effects of gravity are shifted in your favour."

Game Pick: 'My First Quantum Translocator' (Rete, browser)
"My First Quantum Translocator is a clever puzzle platformer that is centered around the concept of teleportation and inertia, created by the two brothers (Teddy and Kenny Lee of Cellar Door Games) who first came into the spotlight with their quirky text adventure game Don't Soil Your Pants."

Game Pick: 'Space Funeral' (thecatamites, freeware)
"A departure from his usual AGS offerings, Stephen's Space Funeral is a role-playing game created using the RPG Maker engine. The story is about a man named Phillip, who is on a journey to reach a place called the City of Forms."

Game Pick: 'Give Up Robot 2' (Matt Thorson, browser)
"You may remember the original Give Up Robot game from earlier in the year, a hard-as-nails platformer involving precision-timing swings and a sinister voice mocking you constantly. Matt has now released Give Up Robot 2 and it's ruddy brilliant."

Game Pick: 'Cascode' (Increpare, browser)
"Increpare's latest game appears to be a match-3 game of sorts, but is actually far more complex. Working out exactly what you're supposed to be doing is the key to the entire experience, and even when you think you have it sussed, you may well notice something you hadn't before."