Supergiant Games, an indie newcomer recently formed by a couple Command & Conquer ex-designers from EA LA, recently revealed its first project, a beautiful isometric action-RPG titled Bastion, which is headed to "digital platforms" some time next summer.

Bastion features some gorgeous, Vanillaware-esque hand-painted environments presented in high definition and some interesting ideas (like the dynamic narration):

"The goal of the game is to construct a safe haven in the wake of the Calamity, a cataclysmic event that shattered the world into a series of floating islands. As players journey into the wild unknown in search of survivors and supplies, they will confront strange beasts, forge an array of customizable weapons, and gain new powers from specially-brewed spirits.

The entire play experience of Bastion is dynamically narrated, gradually revealing a rich backstory as the narrator reacts to the player’s actions in real time."

GiantBomb, which will run an exclusive “Building the Bastion“ video series about the game's development, recently posted some great hands-on video with Bastion, which you can watch after the break: